Searched refs:SERVER_GAMELISTREPLY_GAME_SSTATUS_FULL (Results 1 – 2 of 2) sorted by relevance
2719 #define SERVER_GAMELISTREPLY_GAME_SSTATUS_FULL 0x3 /* game full */ macro
3344 bn_int_set(&rpacket->u.server_gamelistreply.sstatus, SERVER_GAMELISTREPLY_GAME_SSTATUS_FULL); in _client_gamelistreq()