Searched refs:SETANDREMOVEPREVIOUSLOCATOR (Results 1 – 2 of 2) sorted by relevance
87 #define SETANDREMOVEPREVIOUSLOCATOR 2 macro
2256 if (fSetLocator == SETANDREMOVEPREVIOUSLOCATOR) in SlideTo()4766 SlideTo(s, SETANDREMOVEPREVIOUSLOCATOR); in CycleThroughKnownEnemies()4805 SlideTo(s, SETANDREMOVEPREVIOUSLOCATOR); in CycleVisibleEnemies()4825 SlideTo(s, SETANDREMOVEPREVIOUSLOCATOR); in CycleVisibleEnemies()