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Searched refs:SET_LOCKYAW (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/icarus/
H A DQ3_Interface.h95 SET_LOCKYAW,//## %s="off" # Lock legs to a certain yaw angle (or "off" or "auto" uses current) enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DQ3_Interface.h96 SET_LOCKYAW,//## %s="off" # Lock legs to a certain yaw angle (or "off" or "auto" uses current) enumerator
H A DQ3_Interface.cpp289 ENUM2STRING(SET_LOCKYAW),
7258 case SET_LOCKYAW: in Q3_Set()
8850 …case SET_LOCKYAW://## %s="off" # Lock legs to a certain yaw angle (or "off" or "auto" uses curren… in Q3_GetString()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DQ3_Interface.h102 SET_LOCKYAW,//## %s="off" # Lock legs to a certain yaw angle (or "off" or "auto" uses current) enumerator
H A DQ3_Interface.cpp321 ENUM2STRING(SET_LOCKYAW),
8973 case SET_LOCKYAW: in Set()
10822 …case SET_LOCKYAW://## %s="off" # Lock legs to a certain yaw angle (or "off" or "auto" uses curren… in GetString()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_ICARUScb.c167 ENUM2STRING(SET_LOCKYAW),
1850 …case SET_LOCKYAW://## %s="off" # Lock legs to a certain yaw angle (or "off" or "auto" uses curren… in Q3_GetString()
6600 case SET_LOCKYAW: in Q3_Set()