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Searched refs:SET_LOC_KEY (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c5095 SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); in getinput()
5108 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput()
5123 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput()
5333 SET_LOC_KEY(loc->bits, SK_RUN_LOCK, TRUE); in getinput()
5344 SET_LOC_KEY(loc->bits, SK_AUTO_AIM, TRUE); in getinput()
5350 SET_LOC_KEY(loc->bits, SK_PAUSE, KEY_PRESSED(sc_Pause)); in getinput()
5356 SET_LOC_KEY(loc->bits, SK_RUN, BUTTON(gamefunc_Run)); in getinput()
5357 SET_LOC_KEY(loc->bits, SK_SHOOT, BUTTON(gamefunc_Fire)); in getinput()
5473 SET_LOC_KEY(loc->bits, SK_OPERATE, BUTTON(gamefunc_Open)); in getinput()
5474 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp5019 SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); in getinput()
5032 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput()
5046 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput()
5284 SET_LOC_KEY(loc->bits, SK_RUN_LOCK, TRUE); in getinput()
5295 SET_LOC_KEY(loc->bits, SK_AUTO_AIM, TRUE); in getinput()
5300 SET_LOC_KEY(loc->bits, SK_PAUSE, KEY_PRESSED(sc_Pause)); in getinput()
5306 SET_LOC_KEY(loc->bits, SK_RUN, BUTTON(gamefunc_Run)); in getinput()
5307 SET_LOC_KEY(loc->bits, SK_SHOOT, BUTTON(gamefunc_Fire)); in getinput()
5430 SET_LOC_KEY(loc->bits, SK_OPERATE, BUTTON(gamefunc_Open)); in getinput()
5431 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput()
[all …]