Searched refs:SET_LOC_KEY (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 5095 SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); in getinput() 5108 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput() 5123 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput() 5333 SET_LOC_KEY(loc->bits, SK_RUN_LOCK, TRUE); in getinput() 5344 SET_LOC_KEY(loc->bits, SK_AUTO_AIM, TRUE); in getinput() 5350 SET_LOC_KEY(loc->bits, SK_PAUSE, KEY_PRESSED(sc_Pause)); in getinput() 5356 SET_LOC_KEY(loc->bits, SK_RUN, BUTTON(gamefunc_Run)); in getinput() 5357 SET_LOC_KEY(loc->bits, SK_SHOOT, BUTTON(gamefunc_Fire)); in getinput() 5473 SET_LOC_KEY(loc->bits, SK_OPERATE, BUTTON(gamefunc_Open)); in getinput() 5474 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 5019 SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); in getinput() 5032 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput() 5046 SET_LOC_KEY(loc->bits, SK_LOOK_UP, TRUE); in getinput() 5284 SET_LOC_KEY(loc->bits, SK_RUN_LOCK, TRUE); in getinput() 5295 SET_LOC_KEY(loc->bits, SK_AUTO_AIM, TRUE); in getinput() 5300 SET_LOC_KEY(loc->bits, SK_PAUSE, KEY_PRESSED(sc_Pause)); in getinput() 5306 SET_LOC_KEY(loc->bits, SK_RUN, BUTTON(gamefunc_Run)); in getinput() 5307 SET_LOC_KEY(loc->bits, SK_SHOOT, BUTTON(gamefunc_Fire)); in getinput() 5430 SET_LOC_KEY(loc->bits, SK_OPERATE, BUTTON(gamefunc_Open)); in getinput() 5431 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput() [all …]
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