Searched refs:SET_MONSTER_IDLE_STATUS (Results 1 – 2 of 2) sorted by relevance
166 #define SET_MONSTER_IDLE_STATUS(m,v) ((void)((v)?((m)->flags|=(uint16)0x0800):((m)->flags&=(uint16)… macro
487 SET_MONSTER_IDLE_STATUS(monster, false); in move_monsters()1057 SET_MONSTER_IDLE_STATUS(monster, false); in activate_monster()2762 SET_MONSTER_IDLE_STATUS(monster, true); in translate_monster()2778 SET_MONSTER_IDLE_STATUS(monster, true); in translate_monster()2860 SET_MONSTER_IDLE_STATUS(monster, true); in translate_monster()