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Searched refs:SET_MONSTER_IDLE_STATUS (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmonsters.h166 #define SET_MONSTER_IDLE_STATUS(m,v) ((void)((v)?((m)->flags|=(uint16)0x0800):((m)->flags&=(uint16)… macro
H A Dmonsters.cpp487 SET_MONSTER_IDLE_STATUS(monster, false); in move_monsters()
1057 SET_MONSTER_IDLE_STATUS(monster, false); in activate_monster()
2762 SET_MONSTER_IDLE_STATUS(monster, true); in translate_monster()
2778 SET_MONSTER_IDLE_STATUS(monster, true); in translate_monster()
2860 SET_MONSTER_IDLE_STATUS(monster, true); in translate_monster()