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Searched refs:SET_PAINTARGET (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/icarus/
H A DQ3_Interface.h77 SET_PAINTARGET,//## %s="NULL" # Set/change what to use when hit enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DQ3_Interface.h78 SET_PAINTARGET,//## %s="NULL" # Set/change what to use when hit enumerator
H A DQ3_Interface.cpp279 ENUM2STRING(SET_PAINTARGET),
6958 case SET_PAINTARGET: in Q3_Set()
8740 case SET_PAINTARGET://## %s="NULL" # Set/change what to use when hit in Q3_GetString()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DQ3_Interface.h84 SET_PAINTARGET,//## %s="NULL" # Set/change what to use when hit enumerator
H A DQ3_Interface.cpp311 ENUM2STRING(SET_PAINTARGET),
8666 case SET_PAINTARGET: in Set()
10709 case SET_PAINTARGET://## %s="NULL" # Set/change what to use when hit in GetString()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_ICARUScb.c157 ENUM2STRING(SET_PAINTARGET),
1777 case SET_PAINTARGET://## %s="NULL" # Set/change what to use when hit in Q3_GetString()
6300 case SET_PAINTARGET: in Q3_Set()