Searched refs:SEWERLEVELS (Results 1 – 5 of 5) sorted by relevance
299 if (Level->depth == SEWERLEVELS) { in room_level()
484 if ((Level->depth == SEWERLEVELS) && (! gamestatusp(COMPLETED_SEWERS))) { in sewer_level()
140 #define SEWERLEVELS 18 macro
1141 MaxDungeonLevels = SEWERLEVELS;
611 case E_SEWERS: MaxDungeonLevels = SEWERLEVELS; break;