Home
last modified time | relevance | path

Searched refs:SEdir (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp6077 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() argument
6088 pData[2] = SEdir; in HandleSE31()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp7159 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() argument
7170 pData[2] = SEdir; in HandleSE31()