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Searched refs:SFLAG_BADGUYSTAYPUT (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h201 SFLAG_BADGUYSTAYPUT = 0x00008000, enumerator
H A Dgamedef.cpp1751 g_tile[*g_scriptPtr].flags |= (SFLAG_BADGUY|SFLAG_BADGUYSTAYPUT); in C_ParseCommand()
H A Dgame.cpp1891 if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) in A_Spawn()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h323 SFLAG_BADGUYSTAYPUT = 0x00008000, enumerator
H A Dgamedef.cpp3109 if (j & 2) g_tile[*g_scriptPtr].flags |= (SFLAG_BADGUY|SFLAG_BADGUYSTAYPUT); in C_ParseCommand()
H A Dgame.cpp3532 if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) in A_Spawn()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua219 SFLAG_BADGUYSTAYPUT = -0x00008000,
H A D_defs_game.lua889 our_SFLAG.enemystayput = con_lang.SFLAG.SFLAG_BADGUY + con_lang.SFLAG.SFLAG_BADGUYSTAYPUT
H A Dlunacon.lua539 [2] = conl.SFLAG.SFLAG_BADGUY + conl.SFLAG.SFLAG_BADGUYSTAYPUT,
540 [3] = conl.SFLAG.SFLAG_BADGUY + conl.SFLAG.SFLAG_BADGUYSTAYPUT,