Searched refs:SFLAG_BADGUYSTAYPUT (Results 1 – 9 of 9) sorted by relevance
201 SFLAG_BADGUYSTAYPUT = 0x00008000, enumerator
1751 g_tile[*g_scriptPtr].flags |= (SFLAG_BADGUY|SFLAG_BADGUYSTAYPUT); in C_ParseCommand()
1891 if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) in A_Spawn()
323 SFLAG_BADGUYSTAYPUT = 0x00008000, enumerator
3109 if (j & 2) g_tile[*g_scriptPtr].flags |= (SFLAG_BADGUY|SFLAG_BADGUYSTAYPUT); in C_ParseCommand()
3532 if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) in A_Spawn()
219 SFLAG_BADGUYSTAYPUT = -0x00008000,
889 our_SFLAG.enemystayput = con_lang.SFLAG.SFLAG_BADGUY + con_lang.SFLAG.SFLAG_BADGUYSTAYPUT
539 [2] = conl.SFLAG.SFLAG_BADGUY + conl.SFLAG.SFLAG_BADGUYSTAYPUT,540 [3] = conl.SFLAG.SFLAG_BADGUY + conl.SFLAG.SFLAG_BADGUYSTAYPUT,