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Searched refs:SFLAG_NOWATERDIP (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h209 SFLAG_NOWATERDIP = 0x00200000, enumerator
H A Dgame.cpp7671 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
7713 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
7744 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
7776 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
H A Dgameexec.cpp1112 if (A_CheckSpriteFlags(spriteNum, SFLAG_NOWATERDIP)) in A_GetWaterZOffset()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h331 SFLAG_NOWATERDIP = 0x00200000, enumerator
H A Dgamedef.cpp6205 { "SFLAG_NOWATERDIP", SFLAG_NOWATERDIP }, in C_AddDefaultDefinitions()
H A Dgame.cpp6044 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
H A Dgameexec.cpp939 if (A_CheckSpriteFlags(spriteNum, SFLAG_NOWATERDIP))
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua225 SFLAG_NOWATERDIP = 0x00200000,