Searched refs:SFLAG_NOWATERDIP (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.h | 209 SFLAG_NOWATERDIP = 0x00200000, enumerator
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H A D | game.cpp | 7671 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags() 7713 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags() 7744 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags() 7776 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
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H A D | gameexec.cpp | 1112 if (A_CheckSpriteFlags(spriteNum, SFLAG_NOWATERDIP)) in A_GetWaterZOffset()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.h | 331 SFLAG_NOWATERDIP = 0x00200000, enumerator
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H A D | gamedef.cpp | 6205 { "SFLAG_NOWATERDIP", SFLAG_NOWATERDIP }, in C_AddDefaultDefinitions()
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H A D | game.cpp | 6044 SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); in A_InitEnemyFlags()
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H A D | gameexec.cpp | 939 if (A_CheckSpriteFlags(spriteNum, SFLAG_NOWATERDIP))
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 225 SFLAG_NOWATERDIP = 0x00200000,
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