Searched refs:SFX_DEBRIS2 (Results 1 – 3 of 3) sorted by relevance
53 sound[SFX_DEBRIS2] = Mix_LoadWAV("sound/explode4.ogg"); in audio_loadSounds()99 case SFX_DEBRIS2: in audio_playSound()
716 SFX_DEBRIS2, enumerator
190 audio_playSound(SFX_DEBRIS2, x, y); in game_addDebris()