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Searched refs:SFX_DETONATE_WEAPON (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DCobDefines.h20 #define SFX_DETONATE_WEAPON 4096 macro
H A DUnitScript.cpp652 else if (sfxType & SFX_DETONATE_WEAPON) { in EmitSfx()
653 const unsigned index = sfxType - SFX_DETONATE_WEAPON; in EmitSfx()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaConstCOB.cpp144 LuaPushNamedNumber(L, "DETONATE_WEAPON", SFX_DETONATE_WEAPON); in PushEntries()