Searched refs:SFX_DETONATE_WEAPON (Results 1 – 3 of 3) sorted by relevance
20 #define SFX_DETONATE_WEAPON 4096 macro
652 else if (sfxType & SFX_DETONATE_WEAPON) { in EmitSfx()653 const unsigned index = sfxType - SFX_DETONATE_WEAPON; in EmitSfx()
144 LuaPushNamedNumber(L, "DETONATE_WEAPON", SFX_DETONATE_WEAPON); in PushEntries()