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Searched refs:SFX_REVERSE_WAKE_2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DCobDefines.h14 #define SFX_REVERSE_WAKE_2 5 // same as SFX_REVERSE_WAKE macro
H A DUnitScript.cpp529 if ((sfxType >= SFX_WAKE) && (sfxType <= SFX_REVERSE_WAKE_2)) { in EmitSfx()
564 case SFX_REVERSE_WAKE_2: { //reverse wake in EmitSfx()