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Searched refs:SFX_TYPE_YLSIDE_DEATH (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEntity.h193 SFX_TYPE_YLSIDE_DEATH = (1<<0), enumerator
H A DSpells.cpp5199 tio->sfx_flag |= SFX_TYPE_YLSIDE_DEATH | SFX_TYPE_INCINERATE; in ARX_SPELLS_Launch()
5405 tio->sfx_flag |= SFX_TYPE_YLSIDE_DEATH | SFX_TYPE_INCINERATE; in ARX_SPELLS_Launch()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimation.cpp1221 if (io->sfx_flag & SFX_TYPE_YLSIDE_DEATH) in DrawEERIEInter()
1286 io->sfx_flag&=~SFX_TYPE_YLSIDE_DEATH; in DrawEERIEInter()
1298 io->sfx_flag&=~SFX_TYPE_YLSIDE_DEATH; in DrawEERIEInter()
H A DAnimationRender.cpp612 if (io->sfx_flag & SFX_TYPE_YLSIDE_DEATH) in Cedric_ApplyLighting()
696 io->sfx_flag &= ~SFX_TYPE_YLSIDE_DEATH; in Cedric_ApplyLighting()
718 io->sfx_flag &= ~SFX_TYPE_YLSIDE_DEATH; in Cedric_ApplyLighting()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DInteractive.cpp2675 io->sfx_flag = SFX_TYPE_YLSIDE_DEATH; in SetYlsideDeath()