Searched refs:SF_ARRIVING (Results 1 – 10 of 10) sorted by relevance
121 if ((shipp->flags & SF_DYING) || (shipp->flags & SF_DEPARTING) || (shipp->flags & SF_ARRIVING)) in awacs_update_all_levels()373 if ((shipp->flags & SF_DYING) || (shipp->flags & SF_DEPARTING) || (shipp->flags & SF_ARRIVING)) in team_visibility_update()
576 if (shipp->flags & SF_ARRIVING) in shipfx_warpin_start()1477 if ((shipp->flags & (SF_ARRIVING|SF_DEPART_WARP)) && (shipp->warpout_effect)) in shipfx_emit_spark()1489 if (shipp->flags & SF_ARRIVING)// if in front of warp plane, don't create. in shipfx_emit_spark()1504 if ( shipp->flags & (SF_ARRIVING|SF_DEPART_WARP) ) { in shipfx_emit_spark()
451 #define SF_ARRIVING (SF_ARRIVING_STAGE_1|SF_ARRIVING_STAGE_2) macro
5942 if ( Ships[objp->instance].flags & (SF_ARRIVING|SF_DEPART_WARP) ) in DCF_BOOL()6338 if(warp_shipp->flags & SF_ARRIVING) in ship_render()6559 if(shipp->flags & SF_ARRIVING) in ship_render()8579 if ( shipp->flags & SF_ARRIVING && Ai_info[shipp->ai_index].mode != AIM_BAY_EMERGE ) { in ship_process_post()8592 if ( (!(shipp->flags & SF_ARRIVING) || (Ai_info[shipp->ai_index].mode == AIM_BAY_EMERGE) in ship_process_post()
142 if ( shipp->flags & SF_ARRIVING ) return 0; in ship_weapon_check_collision()
487 if (shipp->flags & SF_ARRIVING) { in valid_turret_enemy()
1956 if (shipp->flags & SF_ARRIVING) in evaluate_object_as_nearest_objnum()
2257 …if ( (shipp->flags & (SF_ARRIVING) ) && (shipp->warpin_effect) && Ship_info[shipp->ship_info_index… in model_render_thrusters()2542 …if ( (shipp != NULL) && (shipp->flags & (SF_ARRIVING | SF_DEPART_WARP) ) && (shipp->warpin_effect)… in model_render_glow_points()
1170 if ( Ships[Objects[moveup->objnum].instance].flags & SF_ARRIVING ) in multi_do_client_warp()
16243 if (!(Ships[ship_num].flags & (SF_DYING | SF_ARRIVING | SF_DEPARTING))) in sexp_change_ship_class()