Searched refs:SF_BAND (Results 1 – 2 of 2) sorted by relevance
25 constexpr flagtype SF_BAND = 512; variable216 shader_flags |= SF_BAND | SF_ORIENT | SF_BOX | SF_DIRECT; in write_shader()704 if(selected->shader_flags & SF_BAND) in set_projection()707 if(selected->shader_flags & SF_BAND) { in set_projection()
693 if((sp & SF_BAND) && V[2][2] > 1e8) continue; in gldraw()