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Searched refs:SF_BAND (Results 1 – 2 of 2) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dshaders.cpp25 constexpr flagtype SF_BAND = 512; variable
216 shader_flags |= SF_BAND | SF_ORIENT | SF_BOX | SF_DIRECT; in write_shader()
704 if(selected->shader_flags & SF_BAND) in set_projection()
707 if(selected->shader_flags & SF_BAND) { in set_projection()
H A Ddrawing.cpp693 if((sp & SF_BAND) && V[2][2] > 1e8) continue; in gldraw()