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Searched refs:SF_DYING (Results 1 – 25 of 33) sorted by relevance

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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dawacs.cpp121 if ((shipp->flags & SF_DYING) || (shipp->flags & SF_DEPARTING) || (shipp->flags & SF_ARRIVING)) in awacs_update_all_levels()
373 if ((shipp->flags & SF_DYING) || (shipp->flags & SF_DEPARTING) || (shipp->flags & SF_ARRIVING)) in team_visibility_update()
H A Dshiphit.cpp1394 sp->flags |= SF_DYING; in ship_generic_kill_stuff()
2035 if (shipp->flags & SF_DYING) { in ship_do_damage()
2295 if ( !(shipp->flags & SF_DYING) && !MULTIPLAYER_CLIENT) { // if not killed, then kill in ship_do_damage()
H A Dshield.cpp416 if (shipp->flags & SF_DYING) { in MONITOR()
H A Dshipfx.cpp618 if ( shipp->flags & SF_DYING ) return; in shipfx_warpin_frame()
820 if ( shipp->flags & SF_DYING ) { in shipfx_warpout_start()
860 if ( shipp->flags & SF_DYING ) return; in shipfx_warpout_frame()
H A Dship.h445 #define SF_DYING (1 << 30) macro
H A Dship.cpp7009 …um == WING_INDEX(wingp)) && !(Ships[Objects[so->objnum].instance].flags & (SF_DEPARTING|SF_DYING))) in ship_wing_cleanup()
7399 if ( shipp->flags & SF_DYING ) { in ship_dying_frame()
7760 if (shipp->flags & SF_DYING) in ship_chase_shield_energy_targets()
13264 if ( shipp->flags & (SF_DYING | SF_DEPARTING) ) { in ship_find_repair_ship()
13879 if ( Ships[ship_index].flags & SF_DYING ) { in ship_get_random_player_wing_ship()
13949 if ( Ships[ship_index].flags & SF_DYING ) { in ship_get_random_ship_in_wing()
14023 if ( Ships[objp->instance].flags & SF_DYING ) { in ship_get_random_team_ship()
16090 if (Ships[temp].flags & (SF_DYING | SF_DEPARTING)) in is_support_allowed()
16733 if (Ships[shipnum].flags & (SF_DYING | SF_DEPARTING)) in ship_useful_for_departure()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudets.cpp77 if ( ship_p->flags & SF_DYING ){ in update_ets()
209 if (ship_p->flags & SF_DYING) in ai_manage_ets()
619 if (ship_p->flags & SF_DYING) in transfer_energy_to_shields()
638 if (ship_p->flags & SF_DYING) in transfer_energy_to_weapons()
H A Dhud.cpp1435 if (Ships[Objects[Player_ai->target_objnum].instance].flags & SF_DYING){ in hud_update_frame()
1446 if ( !(Ships[Objects[Player_ai->target_objnum].instance].flags & SF_DYING) ) { in hud_update_frame()
1537 Player->target_is_dying = target_shipp->flags & SF_DYING; in hud_update_frame()
2725 if ( !(Ships[Objects[sop->objnum].instance].flags & (SF_DYING|SF_EXPLODED)) ) { in hud_support_find_closest()
H A Dhudsquadmsg.cpp369 if ( shipp->flags & (SF_DEPARTING|SF_DYING) ) in hud_squadmsg_count_ships()
991 if ( shipp->flags & (SF_DEPARTING|SF_DYING) ) in hud_squadmsg_send_to_all_fighters()
H A Dhudtarget.cpp51 int TARGET_SHIP_IGNORE_FLAGS = (SF_EXPLODED|SF_DEPART_WARP|SF_DYING|SF_ARRIVING_STAGE_1|SF_HIDDEN_F…
797 if ( Ships[ctarget->instance].flags & (SF_DYING|SF_DEPARTING) ) in hud_target_hotkey_add_remove()
3357 … if ( remove_item || (objp->flags & OF_SHOULD_BE_DEAD) || (sp->flags & (SF_DEPARTING|SF_DYING)) ) { in hud_prune_hotkeys()
4624 if ((sp == Player_ship) && (sp->flags & SF_DYING)) in hud_communications_state()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideshipweapon.cpp85 if ( (MULTIPLAYER_MASTER) && !(shipp->flags & SF_DYING) ){ in ship_weapon_do_hit_stuff()
334 if (shipp->flags & SF_DYING || !ship_is_shield_up(ship_objp, quadrant_num)) in ship_weapon_check_collision()
H A Dcollidedebrisship.cpp47 if ( (pdebris->parent == OBJ_INDEX(pship)) && (Ships[pship->instance].flags & SF_DYING) ) in collide_debris_ship()
H A Dobject.cpp786 if ((objp->type == OBJ_SHIP) && !(Ships[objp->instance].flags & SF_DYING)) { in obj_move_call_physics()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/
H A Dmulti_obj.cpp238 if (Ships[Objects[moveup->objnum].instance].flags & SF_DYING){ in multi_oo_build_ship_list()
1445 if((Player_obj != NULL) && (Player_ship->flags & SF_DYING)){ in multi_oo_send_control_info()
H A Dmulti_ingame.cpp901 …if( !(Ships[Objects[moveup->objnum].instance].flags & (SF_DYING|SF_DEPARTING)) && (Objects[moveup-… in multi_ingame_join_display_avail()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dredalert.cpp727 if ( shipp->flags & SF_DYING ) { in red_alert_store_wingman_status()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissiontraining.cpp936 if (Ships[iship_num].flags & (SF_DYING | SF_DEPARTING)) in message_training_queue_check()
H A Dmissionhotkey.cpp608 if ( Ships[shipnum].flags & (SF_HIDDEN_FROM_SENSORS|SF_DYING|SF_DEPARTING) ) in hotkey_build_team_listing()
H A Dmissionmessage.cpp1332 …if ( (Ships[Playing_messages[i].shipnum].flags & SF_DYING) && (Playing_messages[i].builtin_type !=… in message_queue_process()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/gamesnd/
H A Deventmusic.cpp1627 …if ( (shipp->flags & (SF_DISABLED|SF_DYING|SF_DEPARTING)) || (ship_subsys_disrupted(shipp, SUBSYST… in hostile_ships_present()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/autopilot/
H A Dautopilot.cpp255 if ( shipp->flags & (SF_DYING | SF_DEPARTING) ) in StartAutopilot()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dplayercontrol.cpp953 if ( !(Ships[Player_obj->instance].flags & SF_DYING) ) { in read_player_controls()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp1947 if (shipp->flags & SF_DYING) in evaluate_object_as_nearest_objnum()
2116 if (Ships[objp->instance].flags & SF_DYING) in find_nearby_threat()
11184 … & OF_PLAYER_SHIP) ) && (sip->flags & (SIF_FIGHTER | SIF_BOMBER)) && !(shipp->flags & SF_DYING) ) { in process_subobjects()
12757 if ( Ships[Objects[aip->goal_objnum].instance].flags & SF_DYING ) { in ai_bay_emerge()
13347 if (shipp->flags & SF_DYING) in ai_warp_out()
13522 if (shipp->flags & SF_DYING) { in ai_find_shockwave_ship()
13834 if ( Ships[objp->instance].flags & SF_DYING ) { in ai_need_new_target()
14198 …if ((Ships[obj->instance].flags & SF_DYING ) && !(Ship_info[Ships[obj->instance].ship_info_index].… in ai_process()
H A Daigoals.cpp1794 if ( Ships[sindex].flags & (SF_DYING | SF_DEPARTING) ) in ai_mission_goal_achievable()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/
H A Dkeycontrol.cpp1727 if ( NETPLAYER_IS_DEAD(npl) || (Ships[Objects[pl->objnum].instance].flags & SF_DYING) ) in button_function_critical()

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