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Searched refs:SF_HASLIGHTMAP (Results 1 – 3 of 3) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dshaderflags.h153 SF_HASLIGHTMAP = (1<<5), /**< there is a lightmap layer */ enumerator
H A Dshader.cpp341 r->shader->flags = SF_HASLIGHTMAP | SF_MULTITEX; in DefaultShader()
1052 shad->flags |= SF_HASLIGHTMAP; in ParseLayer()
H A Drender.cpp879 if (State::curr_shader->flags & SF_HASLIGHTMAP) in PushTriangles()