Searched refs:SF_HASLIGHTMAP (Results 1 – 3 of 3) sorted by relevance
153 SF_HASLIGHTMAP = (1<<5), /**< there is a lightmap layer */ enumerator
341 r->shader->flags = SF_HASLIGHTMAP | SF_MULTITEX; in DefaultShader()1052 shad->flags |= SF_HASLIGHTMAP; in ParseLayer()
879 if (State::curr_shader->flags & SF_HASLIGHTMAP) in PushTriangles()