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Searched refs:SFileOpenFile (Results 1 – 7 of 7) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/SourceX/
H A Dsound.cpp116 if (!SFileOpenFile(path, &file)) { in sound_file_load()
211 success = SFileOpenFile(trackPath, &sghMusic); in music_start()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/storm/
H A Dstorm.cpp74 BOOL SFileOpenFile(const char *filename, HANDLE *phFile) in SFileOpenFile() function
158 if (!SFileOpenFile(pszFileName, &hFile)) { in SBmpLoadImage()
482 SFileOpenFile(filename, video); in SVidPlayBegin()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinit.cpp177 if (!SFileOpenFile("ui_art\\title.pcx", &fh)) in init_archives()
H A Dpalette.cpp126 SFileOpenFile(pszFileName, &pBuf); in LoadPalette()
H A Dengine.cpp708 SFileOpenFile(pszName, &file); in LoadFileInMem()
741 SFileOpenFile(pszName, &hsFile); in LoadFileWithMem()
H A Dplayer.cpp396 if (SFileOpenFile(pszName, &hsFile)) { in GetPlrGFXSize()
/dports/games/devilutionX/devilutionX-1.2.1/3rdParty/Storm/Source/
H A Dstorm.h214 BOOL STORMAPI SFileOpenFile(const char *filename, HANDLE *phFile);