Searched refs:SFileOpenFile (Results 1 – 7 of 7) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/ |
H A D | sound.cpp | 116 if (!SFileOpenFile(path, &file)) { in sound_file_load() 211 success = SFileOpenFile(trackPath, &sghMusic); in music_start()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/storm/ |
H A D | storm.cpp | 74 BOOL SFileOpenFile(const char *filename, HANDLE *phFile) in SFileOpenFile() function 158 if (!SFileOpenFile(pszFileName, &hFile)) { in SBmpLoadImage() 482 SFileOpenFile(filename, video); in SVidPlayBegin()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | init.cpp | 177 if (!SFileOpenFile("ui_art\\title.pcx", &fh)) in init_archives()
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H A D | palette.cpp | 126 SFileOpenFile(pszFileName, &pBuf); in LoadPalette()
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H A D | engine.cpp | 708 SFileOpenFile(pszName, &file); in LoadFileInMem() 741 SFileOpenFile(pszName, &hsFile); in LoadFileWithMem()
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H A D | player.cpp | 396 if (SFileOpenFile(pszName, &hsFile)) { in GetPlrGFXSize()
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/dports/games/devilutionX/devilutionX-1.2.1/3rdParty/Storm/Source/ |
H A D | storm.h | 214 BOOL STORMAPI SFileOpenFile(const char *filename, HANDLE *phFile);
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