/dports/devel/simgear/simgear-2020.3.11/simgear/props/ |
H A D | vectorPropTemplates.hxx | 21 std::istream& readFrom<SGVec4d>(std::istream& stream, SGVec4d& result); 34 struct PropertyTraits<SGVec4d> 45 std::ostream& SGRawBase<SGVec4d>::printOn(std::ostream& stream) const;
|
H A D | ExtendedPropertyAdapter.hxx | 26 template<> struct NumComponents<SGVec4d>
|
H A D | props.cxx | 1878 result = static_cast<SGRawValue<SGVec4d>*>(_value.val)->setValue(parseString<SGVec4d>(value)); 2695 std::ostream& SGRawBase<SGVec4d>::printOn(std::ostream& stream) const 2697 const SGVec4d vec 2698 = static_cast<const SGRawValue<SGVec4d>*>(this)->getValue(); 2712 std::istream& readFrom<SGVec4d>(std::istream& stream, SGVec4d& result) 2751 return lhs.getValue<SGVec4d>() == rhs.getValue<SGVec4d>(); 2865 const SGVec4d val = node.getValue<SGVec4d>();
|
H A D | props_io.cxx | 347 ->setValue(simgear::parseString<SGVec4d>(_data)); in endElement() 765 if (!out->setValue(in->getValue<SGVec4d>())) in copyPropertyValue()
|
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/ |
H A D | SGLightAnimation.cxx | 39 SGVec4d( getConfig()->getDoubleValue(n "/r"), \ 46 UpdateCallback(const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) : in UpdateCallback() 86 SGVec4d _ambient; 87 SGVec4d _diffuse; 88 SGVec4d _specular; 150 …params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0)); in install() 151 …params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0… in install() 170 …params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0)); in install()
|
H A D | animation.hxx | 360 SGVec4d _ambient; 361 SGVec4d _diffuse; 362 SGVec4d _specular;
|
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/ |
H A D | OsgMath.hxx | 73 SGVec4d 75 { return SGVec4d(v[0], v[1], v[2], v[3]); } in toSG() 84 toOsg(const SGVec4d& v) in toOsg()
|
/dports/games/flightgear/flightgear-2020.3.11/src/GUI/ |
H A D | FGQmlPropertyNode.cxx | 66 _prop->setValue(SGVec4d(v.x(), v.y(), v.z(), v.w())); in set() 146 const SGVec4d v4 = p->getValue<SGVec4d>(); in propertyValueAsVariant()
|
/dports/devel/simgear/simgear-2020.3.11/simgear/math/ |
H A D | SGMathFwd.hxx | 60 typedef SGVec4<double> SGVec4d; typedef
|
H A D | SGVec4.hxx | 424 toVec4f(const SGVec4d& v) in toVec4f() 428 SGVec4d 430 { SGVec4d d(v); return d; } in toVec4d()
|
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/ |
H A D | mat.cxx | 514 makeChild(materialProp, "ambient")->setValue(SGVec4d(ambient)); in buildEffectProperties() 515 makeChild(materialProp, "diffuse")->setValue(SGVec4d(diffuse)); in buildEffectProperties() 516 makeChild(materialProp, "specular")->setValue(SGVec4d(specular)); in buildEffectProperties() 517 makeChild(materialProp, "emissive")->setValue(SGVec4d(emission)); in buildEffectProperties()
|
H A D | TextureBuilder.cxx | 104 env->setColor(toOsg(colorProp->getValue<SGVec4d>())); in buildTexEnv() 1012 SGVec4d color = p->getValue<SGVec4d>(); in buildTexEnvCombine() 1066 SGVec4d plane = realNode->getValue<SGVec4d>(); in buildTexGen()
|
H A D | EffectBuilder.hxx | 431 struct Bridge<osg::Vec4f> : public BridgeOSGVec<SGVec4d, osg::Vec4f> 436 struct Bridge<osg::Vec4d> : public BridgeOSGVec<SGVec4d, osg::Vec4d>
|
H A D | Effect.cxx | 317 return osg::Vec4f(toOsg(prop->getValue<SGVec4d>())); in getColor()
|
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/viewer/ |
H A D | CompositorBuffer.cxx | 208 border_color = toOsg(p_border_color->getValue<SGVec4d>()); in buildBuffer()
|
H A D | CompositorPass.cxx | 105 clear_color = toOsg(p_clear_color->getValue<SGVec4d>()); in build() 110 clear_accum = toOsg(p_clear_accum->getValue<SGVec4d>()); in build()
|
/dports/games/flightgear/flightgear-2020.3.11/src/Scripting/ |
H A D | nasal-props.cxx | 325 return makeVectorFromVec(c, node->getValue<SGVec4d>()); in f_getValue() 376 result = node->setValue(makeVecFromVector<SGVec4d>(val)); in f_setValueHelper()
|