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Searched refs:SGVec4f (Results 1 – 25 of 28) sorted by relevance

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/dports/games/flightgear/flightgear-2020.3.11/src/Time/
H A Dlight.hxx64 SGVec4f _sun_vec = {0, 0, 0, 0};
65 SGVec4f _moon_vec = {0, 0, 0, 0};
69 SGVec4f _sun_vec_inv = {0, 0, 0, 0};
70 SGVec4f _moon_vec_inv = {0, 0, 0, 0};
88 SGVec4f _scene_ambient = {0, 0, 0, 0};
91 SGVec4f _scene_chrome = {0, 0, 0, 0};
94 SGVec4f _sun_color = {1, 1, 1, 0};
95 SGVec4f _sky_color = {0, 0, 0, 0};
96 SGVec4f _fog_color = {0, 0, 0, 0};
97 SGVec4f _cloud_color = {0, 0, 0, 0};
[all …]
H A Dlight.cxx180 const SGVec4f base_sky_color( 0.31, 0.43, 0.69, 1.0 ); in update_sky_color()
181 const SGVec4f base_fog_color( 0.63, 0.72, 0.88, 1.0 ); in update_sky_color()
217 static const SGVec4f one_vec( 1.0f, 1.0f, 1.0f, 1.0f); in update_sky_color()
218 SGVec4f overcast_color = (one_vec - base_sky_color) * _overcast; in update_sky_color()
241 SGVec4f color = thesky->get_scene_color(); in update_sky_color()
246 SGVec4f chrome = _scene_ambient * .4f + _scene_diffuse; in update_sky_color()
302 SGVec4f color = thesky->get_scene_color(); in update_adj_fog_color()
373 SGVec4f& vec, SGVec4f& vec_inv, in updateBodyPos()
391 vec = SGVec4f(toVec3f(normalize(bodypos)), 0); in updateBodyPos()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/
H A DSGVasiDrawable.hxx36 SGVasiDrawable(const SGVec4f& red = SGVec4f(1, 0, 0, 1),
37 const SGVec4f& white = SGVec4f(1, 1, 1, 1));
62 SGVec4f getColor(float angleDeg) const;
66 SGVec4f _red;
67 SGVec4f _white;
H A DSGLightBin.hxx30 Light(const SGVec3f& p, const SGVec4f& c) : in Light()
34 SGVec4f color;
40 void insert(const SGVec3f& p, const SGVec4f& c) in insert()
H A DSGDirectionalLightBin.hxx28 Light(const SGVec3f& p, const SGVec3f& n, const SGVec4f& c) : in Light()
33 SGVec4f color;
39 void insert(const SGVec3f& p, const SGVec3f& n, const SGVec4f& c) in insert()
H A DSGVasiDrawable.cxx40 void draw(const SGVec4f& color) const in draw()
64 SGVasiDrawable::SGVasiDrawable(const SGVec4f& red, const SGVec4f& white) : in SGVasiDrawable()
124 SGVec4f
H A Dpt_lights.cxx161 SGVec4f visibleColor(light.color); in getLightDrawable()
162 SGVec4f invisibleColor(visibleColor[0], visibleColor[1], in getLightDrawable()
215 SGVec4f color = lights.getLight(i).color; in getLights()
257 SGVec4f visibleColor(lights.getLight(i).color); in getLights()
258 SGVec4f invisibleColor(visibleColor[0], visibleColor[1], in getLights()
301 const SGVec4f& red, const SGVec4f& white) in buildVasi()
358 const SGVec4f& red, const SGVec4f& white) in getVasi()
H A Dpt_lights.hxx87 const SGVec4f& red, const SGVec4f& white);
H A DSGTileDetailsCallback.hxx161 static SGVec4f getMaterialLightColor(const SGMaterial* material) in getMaterialLightColor()
164 return SGVec4f(1, 1, 1, 0.8); in getMaterialLightColor()
173 const SGVec4f& color, in addPointGeometry()
184 const SGVec4f& color, in addPointGeometry()
210 SGVec4f color = getMaterialLightColor(material); in insertPtGeometry()
821 SGVec4f color; in computeRandomSurfaceLights()
824 color = SGVec4f(0.9f, 0.9f, 0.3f, bright - factor * 0.2f); in computeRandomSurfaceLights()
827 color = SGVec4f(0.9, 0.9f, 0.8f, bright - factor * 0.2f); in computeRandomSurfaceLights()
830 color = SGVec4f(0.9f, 0.6f, 0.2f, bright - factor * 0.2f); in computeRandomSurfaceLights()
895 SGVec4f red(1, 0, 0, 1); in generateLightingTileObjects()
[all …]
H A DGroundLightManager.cxx35 SGVec4f fogColor = updateVisitor->getFogColor(); in update()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/
H A DSGUpdateVisitor.hxx111 void setLight(const SGVec3f& direction, const SGVec4f& ambient, in setLight()
112 const SGVec4f& diffuse, const SGVec4f& specular, in setLight()
113 const SGVec4f& fogColor, double sunAngleDeg) in setLight()
125 const SGVec4f& getAmbientLight() const in getAmbientLight()
127 const SGVec4f& getDiffuseLight() const in getDiffuseLight()
129 const SGVec4f& getSpecularLight() const in getSpecularLight()
131 const SGVec4f& getFogColor() const in getFogColor()
220 SGVec4f mAmbientLight;
221 SGVec4f mDiffuseLight;
222 SGVec4f mSpecularLight;
[all …]
H A DOsgMath.hxx78 SGVec4f
80 { return SGVec4f(v[0], v[1], v[2], v[3]); } in toSG()
89 toOsg(const SGVec4f& v) in toOsg()
H A DSGDebugDrawCallback.hxx150 SGVec4f color; \ in printState()
182 SGVec4f color; \ in printState()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/
H A Doursun.hxx85 SGVec4f get_color();
86 SGVec4f get_scene_color();
H A Dsky.hxx334 inline SGVec4f get_sun_color() { return oursun->get_color(); } in get_sun_color()
339 inline SGVec4f get_scene_color() { return oursun->get_scene_color(); } in get_scene_color()
H A Doursun.cxx477 SGVec4f
480 return SGVec4f((*sun_cl)[0][0], (*sun_cl)[0][1], (*sun_cl)[0][2], (*sun_cl)[0][3]); in get_color()
483 SGVec4f
486 return SGVec4f((*scene_cl)[0][0], (*scene_cl)[0][1], (*scene_cl)[0][2], (*scene_cl)[0][3]); in get_scene_color()
/dports/devel/simgear/simgear-2020.3.11/simgear/io/
H A Dsg_binobj.hxx150 std::vector<SGVec4f> colors; // color list
221 inline const std::vector<SGVec4f>& get_colors() const { return colors; } in get_colors()
222 inline void set_colors( const std::vector<SGVec4f>& c ) { colors = c; } in set_colors()
H A Dlowlevel.hxx102 inline void sgReadVec4 ( gzFile fd, SGVec4f& var ) { in sgReadVec4()
105 inline void sgWriteVec4 ( gzFile fd, const SGVec4f& var ) { in sgWriteVec4()
/dports/devel/simgear/simgear-2020.3.11/simgear/environment/
H A Dvisual_enviro.hxx81 SGVec4f fog_color;
158 void setLight(SGVec4f adj_fog_color);
H A Dvisual_enviro.cxx250 void SGEnviro::setLight(SGVec4f adj_fog_color) { in setLight()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/
H A Dmat.hxx356 void set_light_color(const SGVec4f& color) in set_light_color()
358 const SGVec4f& get_light_color() const in get_light_color()
494 SGVec4f ambient, diffuse, specular, emission;
/dports/devel/simgear/simgear-2020.3.11/simgear/math/
H A DSGMathFwd.hxx59 typedef SGVec4<float> SGVec4f; typedef
H A DSGVec4.hxx423 SGVec4f
425 { SGVec4f f(v); return f; } in toVec4f()
429 toVec4d(const SGVec4f& v) in toVec4d()
/dports/games/flightgear/flightgear-2020.3.11/src/Cockpit/
H A Drender_area_2d.hxx108 void RenderQuad( const SGVec2f *p, const SGVec4f *color );
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/
H A DSGMaterialAnimation.cxx49 SGVec4f v;
92 SGVec4f &rgba() { in rgba()
115 SGVec4f &initialRgba() { in initialRgba()

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