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Searched refs:SHADERPARM_BEAM_WIDTH (Results 1 – 6 of 6) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_beam.cpp148 if ( renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] != 0.0f ) { in InstantiateDynamicModel()
149 minor *= renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] * 0.5f; in InstantiateDynamicModel()
207 if ( renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] != 0.0f ) { in Bounds()
208 b.ExpandSelf( renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] * 0.5f ); in Bounds()
H A DRenderWorld.h75 const int SHADERPARM_BEAM_WIDTH = 11; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DProjectile.cpp2146 bt.renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = beamWidth;
2185 bt.renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = beamWidth;
2258 beamTargets[i].renderEntity.shaderParms[SHADERPARM_BEAM_WIDTH] = beamWidth;
H A DMisc.cpp2212 renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = width; in Spawn()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DProjectile.cpp1933 bt.renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = beamWidth; in Launch()
2001 beamTargets[i].renderEntity.shaderParms[SHADERPARM_BEAM_WIDTH] = beamWidth; in Explode()
H A DMisc.cpp2146 renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = width; in Spawn()