Searched refs:SHADERPARM_BEAM_WIDTH (Results 1 – 6 of 6) sorted by relevance
148 if ( renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] != 0.0f ) { in InstantiateDynamicModel()149 minor *= renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] * 0.5f; in InstantiateDynamicModel()207 if ( renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] != 0.0f ) { in Bounds()208 b.ExpandSelf( renderEntity->shaderParms[SHADERPARM_BEAM_WIDTH] * 0.5f ); in Bounds()
75 const int SHADERPARM_BEAM_WIDTH = 11; variable
2146 bt.renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = beamWidth;2185 bt.renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = beamWidth;2258 beamTargets[i].renderEntity.shaderParms[SHADERPARM_BEAM_WIDTH] = beamWidth;
2212 renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = width; in Spawn()
1933 bt.renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = beamWidth; in Launch()2001 beamTargets[i].renderEntity.shaderParms[SHADERPARM_BEAM_WIDTH] = beamWidth; in Explode()
2146 renderEntity.shaderParms[ SHADERPARM_BEAM_WIDTH ] = width; in Spawn()