Searched refs:SHADER_BUMP_DX (Results 1 – 3 of 3) sorted by relevance
52 enum ShaderBump { SHADER_BUMP_NONE, SHADER_BUMP_CENTER, SHADER_BUMP_DX, SHADER_BUMP_DY }; enumerator
929 pair.second->bump = SHADER_BUMP_DX; in refine_bump_nodes()995 pair.second->bump = SHADER_BUMP_DX; in bump_from_displacement()1195 else if (node->bump == SHADER_BUMP_DX) { in dump_graph()
3709 if (bump == SHADER_BUMP_DX) { in compile()3778 if (bump == SHADER_BUMP_DX) in compile()3861 if (bump == SHADER_BUMP_DX) { in compile()3941 if (bump == SHADER_BUMP_DX) in compile()4002 if (bump == SHADER_BUMP_DX) { in compile()4028 if (bump == SHADER_BUMP_DX) in compile()4572 if (bump == SHADER_BUMP_DX) in compile()4586 if (bump == SHADER_BUMP_DX) { in compile()5433 if (bump == SHADER_BUMP_DX) in compile()5454 if (bump == SHADER_BUMP_DX) in compile()[all …]