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Searched refs:SHADER_BUMP_DX (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dgraph.h52 enum ShaderBump { SHADER_BUMP_NONE, SHADER_BUMP_CENTER, SHADER_BUMP_DX, SHADER_BUMP_DY }; enumerator
H A Dgraph.cpp929 pair.second->bump = SHADER_BUMP_DX; in refine_bump_nodes()
995 pair.second->bump = SHADER_BUMP_DX; in bump_from_displacement()
1195 else if (node->bump == SHADER_BUMP_DX) { in dump_graph()
H A Dnodes.cpp3709 if (bump == SHADER_BUMP_DX) { in compile()
3778 if (bump == SHADER_BUMP_DX) in compile()
3861 if (bump == SHADER_BUMP_DX) { in compile()
3941 if (bump == SHADER_BUMP_DX) in compile()
4002 if (bump == SHADER_BUMP_DX) { in compile()
4028 if (bump == SHADER_BUMP_DX) in compile()
4572 if (bump == SHADER_BUMP_DX) in compile()
4586 if (bump == SHADER_BUMP_DX) { in compile()
5433 if (bump == SHADER_BUMP_DX) in compile()
5454 if (bump == SHADER_BUMP_DX) in compile()
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