Home
last modified time | relevance | path

Searched refs:SHADER_BUMP_DY (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dgraph.h52 enum ShaderBump { SHADER_BUMP_NONE, SHADER_BUMP_CENTER, SHADER_BUMP_DX, SHADER_BUMP_DY }; enumerator
H A Dgraph.cpp931 pair.second->bump = SHADER_BUMP_DY; in refine_bump_nodes()
997 pair.second->bump = SHADER_BUMP_DY; in bump_from_displacement()
1198 else if (node->bump == SHADER_BUMP_DY) { in dump_graph()
H A Dnodes.cpp3713 else if (bump == SHADER_BUMP_DY) { in compile()
3780 else if (bump == SHADER_BUMP_DY) in compile()
3866 else if (bump == SHADER_BUMP_DY) { in compile()
3943 else if (bump == SHADER_BUMP_DY) in compile()
4006 else if (bump == SHADER_BUMP_DY) { in compile()
4030 else if (bump == SHADER_BUMP_DY) in compile()
4574 else if (bump == SHADER_BUMP_DY) in compile()
4589 else if (bump == SHADER_BUMP_DY) { in compile()
5435 else if (bump == SHADER_BUMP_DY) in compile()
5456 else if (bump == SHADER_BUMP_DY) in compile()
[all …]