Searched refs:SHADER_BUMP_DY (Results 1 – 3 of 3) sorted by relevance
52 enum ShaderBump { SHADER_BUMP_NONE, SHADER_BUMP_CENTER, SHADER_BUMP_DX, SHADER_BUMP_DY }; enumerator
931 pair.second->bump = SHADER_BUMP_DY; in refine_bump_nodes()997 pair.second->bump = SHADER_BUMP_DY; in bump_from_displacement()1198 else if (node->bump == SHADER_BUMP_DY) { in dump_graph()
3713 else if (bump == SHADER_BUMP_DY) { in compile()3780 else if (bump == SHADER_BUMP_DY) in compile()3866 else if (bump == SHADER_BUMP_DY) { in compile()3943 else if (bump == SHADER_BUMP_DY) in compile()4006 else if (bump == SHADER_BUMP_DY) { in compile()4030 else if (bump == SHADER_BUMP_DY) in compile()4574 else if (bump == SHADER_BUMP_DY) in compile()4589 else if (bump == SHADER_BUMP_DY) { in compile()5435 else if (bump == SHADER_BUMP_DY) in compile()5456 else if (bump == SHADER_BUMP_DY) in compile()[all …]