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Searched refs:SHADER_CANVAS_ITEM_FRAGMENT (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Dshader_compiler_gles2.cpp233 if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) { in dump_node_code()
922 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal"; in ShaderCompilerGLES2()
923 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map"; in ShaderCompilerGLES2()
925 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp"; in ShaderCompilerGLES2()
926 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp"; in ShaderCompilerGLES2()
927 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color"; in ShaderCompilerGLES2()
928 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture"; in ShaderCompilerGLES2()
930 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp"; in ShaderCompilerGLES2()
931 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp"; in ShaderCompilerGLES2()
932 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv"; in ShaderCompilerGLES2()
[all …]
H A Drasterizer_gles2.cpp4304 …r_precompiler.compile(p_shader->fragment_code, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT, fragme… in _update_shader()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Dshader_compiler_gles2.cpp233 if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) { in dump_node_code()
922 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal"; in ShaderCompilerGLES2()
923 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map"; in ShaderCompilerGLES2()
925 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp"; in ShaderCompilerGLES2()
926 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp"; in ShaderCompilerGLES2()
927 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color"; in ShaderCompilerGLES2()
928 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture"; in ShaderCompilerGLES2()
930 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp"; in ShaderCompilerGLES2()
931 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp"; in ShaderCompilerGLES2()
932 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv"; in ShaderCompilerGLES2()
[all …]
H A Drasterizer_gles2.cpp4304 …r_precompiler.compile(p_shader->fragment_code, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT, fragme… in _update_shader()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dshader_language.h105 SHADER_CANVAS_ITEM_FRAGMENT, enumerator
H A Dshader_language.cpp2540 case SHADER_CANVAS_ITEM_FRAGMENT: { in parse()
2650 case SHADER_CANVAS_ITEM_FRAGMENT: { in get_keyword_list()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dshader_language.h105 SHADER_CANVAS_ITEM_FRAGMENT, enumerator
H A Dshader_language.cpp2540 case SHADER_CANVAS_ITEM_FRAGMENT: { in parse()
2650 case SHADER_CANVAS_ITEM_FRAGMENT: { in get_keyword_list()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dshader_editor_plugin.cpp390 fragment_editor->set_edited_shader(p_shader, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT); in edit()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dshader_editor_plugin.cpp390 fragment_editor->set_edited_shader(p_shader, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT); in edit()