Searched refs:SHADER_CANVAS_ITEM_FRAGMENT (Results 1 – 10 of 10) sorted by relevance
233 if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) { in dump_node_code()922 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal"; in ShaderCompilerGLES2()923 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map"; in ShaderCompilerGLES2()925 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp"; in ShaderCompilerGLES2()926 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp"; in ShaderCompilerGLES2()927 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color"; in ShaderCompilerGLES2()928 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture"; in ShaderCompilerGLES2()930 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp"; in ShaderCompilerGLES2()931 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp"; in ShaderCompilerGLES2()932 mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv"; in ShaderCompilerGLES2()[all …]
4304 …r_precompiler.compile(p_shader->fragment_code, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT, fragme… in _update_shader()
105 SHADER_CANVAS_ITEM_FRAGMENT, enumerator
2540 case SHADER_CANVAS_ITEM_FRAGMENT: { in parse()2650 case SHADER_CANVAS_ITEM_FRAGMENT: { in get_keyword_list()
390 fragment_editor->set_edited_shader(p_shader, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT); in edit()