/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.h | 30 SHADER_INVALID = -1, enumerator
|
H A D | SDL_render_gl.c | 1798 data->drawstate.shader = SHADER_INVALID; in GL_CreateRenderer()
|
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.h | 30 SHADER_INVALID = -1, enumerator
|
H A D | SDL_render_gl.c | 1798 data->drawstate.shader = SHADER_INVALID; in GL_CreateRenderer()
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | shader.cpp | 503 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms() 527 if(!vsstr) vsobj = !reusevs || reusevs->type&SHADER_INVALID ? 0 : reusevs->vsobj; in compile() 529 if(!psstr) psobj = !reuseps || reuseps->type&SHADER_INVALID ? 0 : reuseps->psobj; in compile() 536 if(!vsstr) vs = !reusevs || reusevs->type&SHADER_INVALID ? 0 : reusevs->vs; in compile() 539 if(!psstr) ps = !reuseps || reuseps->type&SHADER_INVALID ? 0 : reuseps->ps; in compile() 563 type = SHADER_INVALID; in cleanup() 1086 if(exists && !(exists->type&SHADER_INVALID)) return; in defershader() 1117 s->type = SHADER_INVALID; in useshader() 1140 if(!(cur->type&SHADER_INVALID)) in fixdetailshader() 1849 if((v->reusevs && v->reusevs->type&SHADER_INVALID) || in reloadshaders() [all …]
|
H A D | texture.h | 96 SHADER_INVALID = 1<<4, enumerator 158 …while(col >= 0) if(!(detailshader->variants[row][col]->type&SHADER_INVALID)) { s = detailshader->v… in setvariant()
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.h | 108 SHADER_INVALID = 1<<8, enumerator 188 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid() 190 bool loaded() const { return !(type&(SHADER_DEFERRED|SHADER_INVALID)); } in loaded()
|
H A D | shader.cpp | 675 type = SHADER_INVALID; in cleanup() 734 s.type = type & ~(SHADER_INVALID | SHADER_DEFERRED); in newshader() 1051 s.type = SHADER_DEFERRED | (*type & ~SHADER_INVALID); in defershader() 1076 type = SHADER_INVALID; in force()
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.h | 108 SHADER_INVALID = 1<<8, enumerator 188 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid() 190 bool loaded() const { return !(type&(SHADER_DEFERRED|SHADER_INVALID)); } in loaded()
|
H A D | shader.cpp | 675 type = SHADER_INVALID; in cleanup() 734 s.type = type & ~(SHADER_INVALID | SHADER_DEFERRED); in newshader() 1051 s.type = SHADER_DEFERRED | (*type & ~SHADER_INVALID); in defershader() 1076 type = SHADER_INVALID; in force()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.h | 138 SHADER_INVALID, enumerator
|
H A D | Blit11.cpp | 947 ShaderDimension dimension = SHADER_INVALID; in copyTexture()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.h | 138 SHADER_INVALID, enumerator
|
H A D | Blit11.cpp | 947 ShaderDimension dimension = SHADER_INVALID; in copyTexture()
|
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.h | 138 SHADER_INVALID, enumerator
|
H A D | Blit11.cpp | 951 ShaderDimension dimension = SHADER_INVALID; in copyTexture()
|
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.h | 138 SHADER_INVALID, enumerator
|
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.h | 138 SHADER_INVALID, enumerator
|
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.h | 138 SHADER_INVALID, enumerator
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | texture.h | 111 SHADER_INVALID = 1<<8, enumerator 191 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid() 193 bool loaded() const { return !(type&(SHADER_DEFERRED|SHADER_INVALID)); } in loaded()
|
H A D | shader.cpp | 731 type = SHADER_INVALID; in cleanup() 790 s.type = type & ~(SHADER_INVALID | SHADER_DEFERRED); in newshader() 1018 s.type = SHADER_DEFERRED | (*type & ~SHADER_INVALID); in defershader() 1041 type = SHADER_INVALID; in force()
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shader.cpp | 506 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms() 533 type = SHADER_INVALID; in cleanup() 1024 type = SHADER_INVALID; in force() 1463 if(!s.standard && !(s.type&(SHADER_DEFERRED|SHADER_INVALID)) && !s.variantshader) in reloadshaders()
|
H A D | texture.h | 117 SHADER_INVALID = 1<<8, enumerator 192 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shader.cpp | 502 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms() 529 type = SHADER_INVALID; in cleanup() 1025 type = SHADER_INVALID; in force() 1465 if(!s.standard && !(s.type&(SHADER_DEFERRED|SHADER_INVALID)) && !s.variantshader) in reloadshaders()
|
H A D | texture.h | 95 SHADER_INVALID = 1<<8, enumerator 170 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()
|