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Searched refs:SHADER_INVALID (Results 1 – 25 of 28) sorted by relevance

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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.h30 SHADER_INVALID = -1, enumerator
H A DSDL_render_gl.c1798 data->drawstate.shader = SHADER_INVALID; in GL_CreateRenderer()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.h30 SHADER_INVALID = -1, enumerator
H A DSDL_render_gl.c1798 data->drawstate.shader = SHADER_INVALID; in GL_CreateRenderer()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshader.cpp503 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms()
527 if(!vsstr) vsobj = !reusevs || reusevs->type&SHADER_INVALID ? 0 : reusevs->vsobj; in compile()
529 if(!psstr) psobj = !reuseps || reuseps->type&SHADER_INVALID ? 0 : reuseps->psobj; in compile()
536 if(!vsstr) vs = !reusevs || reusevs->type&SHADER_INVALID ? 0 : reusevs->vs; in compile()
539 if(!psstr) ps = !reuseps || reuseps->type&SHADER_INVALID ? 0 : reuseps->ps; in compile()
563 type = SHADER_INVALID; in cleanup()
1086 if(exists && !(exists->type&SHADER_INVALID)) return; in defershader()
1117 s->type = SHADER_INVALID; in useshader()
1140 if(!(cur->type&SHADER_INVALID)) in fixdetailshader()
1849 if((v->reusevs && v->reusevs->type&SHADER_INVALID) || in reloadshaders()
[all …]
H A Dtexture.h96 SHADER_INVALID = 1<<4, enumerator
158 …while(col >= 0) if(!(detailshader->variants[row][col]->type&SHADER_INVALID)) { s = detailshader->v… in setvariant()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.h108 SHADER_INVALID = 1<<8, enumerator
188 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()
190 bool loaded() const { return !(type&(SHADER_DEFERRED|SHADER_INVALID)); } in loaded()
H A Dshader.cpp675 type = SHADER_INVALID; in cleanup()
734 s.type = type & ~(SHADER_INVALID | SHADER_DEFERRED); in newshader()
1051 s.type = SHADER_DEFERRED | (*type & ~SHADER_INVALID); in defershader()
1076 type = SHADER_INVALID; in force()
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.h108 SHADER_INVALID = 1<<8, enumerator
188 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()
190 bool loaded() const { return !(type&(SHADER_DEFERRED|SHADER_INVALID)); } in loaded()
H A Dshader.cpp675 type = SHADER_INVALID; in cleanup()
734 s.type = type & ~(SHADER_INVALID | SHADER_DEFERRED); in newshader()
1051 s.type = SHADER_DEFERRED | (*type & ~SHADER_INVALID); in defershader()
1076 type = SHADER_INVALID; in force()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.h138 SHADER_INVALID, enumerator
H A DBlit11.cpp947 ShaderDimension dimension = SHADER_INVALID; in copyTexture()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.h138 SHADER_INVALID, enumerator
H A DBlit11.cpp947 ShaderDimension dimension = SHADER_INVALID; in copyTexture()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.h138 SHADER_INVALID, enumerator
H A DBlit11.cpp951 ShaderDimension dimension = SHADER_INVALID; in copyTexture()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.h138 SHADER_INVALID, enumerator
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.h138 SHADER_INVALID, enumerator
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.h138 SHADER_INVALID, enumerator
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.h111 SHADER_INVALID = 1<<8, enumerator
191 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()
193 bool loaded() const { return !(type&(SHADER_DEFERRED|SHADER_INVALID)); } in loaded()
H A Dshader.cpp731 type = SHADER_INVALID; in cleanup()
790 s.type = type & ~(SHADER_INVALID | SHADER_DEFERRED); in newshader()
1018 s.type = SHADER_DEFERRED | (*type & ~SHADER_INVALID); in defershader()
1041 type = SHADER_INVALID; in force()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshader.cpp506 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms()
533 type = SHADER_INVALID; in cleanup()
1024 type = SHADER_INVALID; in force()
1463 if(!s.standard && !(s.type&(SHADER_DEFERRED|SHADER_INVALID)) && !s.variantshader) in reloadshaders()
H A Dtexture.h117 SHADER_INVALID = 1<<8, enumerator
192 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshader.cpp502 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms()
529 type = SHADER_INVALID; in cleanup()
1025 type = SHADER_INVALID; in force()
1465 if(!s.standard && !(s.type&(SHADER_DEFERRED|SHADER_INVALID)) && !s.variantshader) in reloadshaders()
H A Dtexture.h95 SHADER_INVALID = 1<<8, enumerator
170 bool invalid() const { return (type&SHADER_INVALID)!=0; } in invalid()

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