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Searched refs:SHADER_LOCKAD_ON_CHUNK (Results 1 – 5 of 5) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderward.cpp450 #define SHADER_LOCKAD_ON_CHUNK 0x5002 macro
474 isave->BeginChunk(SHADER_LOCKAD_ON_CHUNK); in Save()
518 case SHADER_LOCKAD_ON_CHUNK: in Load()
H A Dshaderonb.cpp561 #define SHADER_LOCKAD_ON_CHUNK 0x5002 macro
622 case SHADER_LOCKAD_ON_CHUNK: in Load()
H A Dshaderaniso.cpp550 #define SHADER_LOCKAD_ON_CHUNK 0x5002 macro
606 case SHADER_LOCKAD_ON_CHUNK: in Load()
H A Dshadermultilayer.cpp713 #define SHADER_LOCKAD_ON_CHUNK 0x5007 macro
768 case SHADER_LOCKAD_ON_CHUNK: in Load()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp746 #define SHADER_LOCKAD_ON_CHUNK 0x5002 macro
810 case SHADER_LOCKAD_ON_CHUNK: in Load()