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Searched refs:SHADER_MAX_INPUTS (Results 1 – 10 of 10) sorted by relevance

/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c181 #define SHADER_MAX_INPUTS 32 macro
225 } inputs[SHADER_MAX_INPUTS];
493 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_vs_input()
507 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_gs_input()
538 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_sgv_input()
554 assert(dst->base.index[1].imm < SHADER_MAX_INPUTS); in dcl_siv_input()
574 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_input()
593 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_sgv_input()
634 assert(dst->base.index[0].imm < SHADER_MAX_INPUTS); in dcl_ps_siv_input()
867 assert(operand->base.index[0].imm < SHADER_MAX_INPUTS); in translate_src_operand()
[all …]