Searched refs:SHADER_TYPE_BUMP (Results 1 – 3 of 3) sorted by relevance
731 case SHADER_TYPE_BUMP: in compile_type()751 bool need_bump_state = (type == SHADER_TYPE_BUMP) && in compile_type()777 case SHADER_TYPE_BUMP: /* generate bump shader */ in compile_type()830 if (type != SHADER_TYPE_BUMP) { in compile_type()873 compile_type(shader, shader->graph, SHADER_TYPE_BUMP); in compile()
656 if (input->name() == "Normal" && current_type != SHADER_TYPE_BUMP) in node_skip_input()727 else if (current_type == SHADER_TYPE_BUMP) in add()1095 else if (type == SHADER_TYPE_BUMP) { in compile_type()1156 shader->osl_surface_bump_ref = compile_type(shader, shader->graph, SHADER_TYPE_BUMP); in compile()
506 SHADER_TYPE_BUMP, enumerator