Home
last modified time | relevance | path

Searched refs:SHADER_TYPE_BUMP (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dsvm.cpp731 case SHADER_TYPE_BUMP: in compile_type()
751 bool need_bump_state = (type == SHADER_TYPE_BUMP) && in compile_type()
777 case SHADER_TYPE_BUMP: /* generate bump shader */ in compile_type()
830 if (type != SHADER_TYPE_BUMP) { in compile_type()
873 compile_type(shader, shader->graph, SHADER_TYPE_BUMP); in compile()
H A Dosl.cpp656 if (input->name() == "Normal" && current_type != SHADER_TYPE_BUMP) in node_skip_input()
727 else if (current_type == SHADER_TYPE_BUMP) in add()
1095 else if (type == SHADER_TYPE_BUMP) { in compile_type()
1156 shader->osl_surface_bump_ref = compile_type(shader, shader->graph, SHADER_TYPE_BUMP); in compile()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_types.h506 SHADER_TYPE_BUMP, enumerator