/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/ |
H A D | Renderer.php | 114 const SHADE_FLAT = 1; define in Image_3D_Renderer 451 case self::SHADE_FLAT:
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pcmenus.h | 74 SHADE_FLAT, enumerator
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H A D | pcmenus.cpp | 468 if (sel_shading[VM3_D3D] != SHADE_FLAT) sel_shading[VM3_D3D] = SHADE_GOURAUD; in LoadVideoModeSettings() 469 if (sel_shading[VM3_SCANDRAW] != SHADE_FLAT) sel_shading[VM3_SCANDRAW] = SHADE_GOURAUD; in LoadVideoModeSettings()
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Driver/ |
H A D | ImageCanvas.php | 63 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
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H A D | GD.php | 100 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
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H A D | ImageMagick.php | 115 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
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H A D | DynamicCanvas.php | 320 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
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H A D | SVG.php | 164 …return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT, Image_3D_Renderer::SHADE_…
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H A D | ASCII.php | 263 Image_3D_Renderer::SHADE_FLAT);
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H A D | SVGControl.php | 612 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
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H A D | ZBuffer.php | 208 Image_3D_Renderer::SHADE_FLAT);
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | isosurf.c | 55 #define SHADE_FLAT 0x00004000 macro 81 #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT) 166 (flags & SHADE_FLAT) ? "flat-shaded, " : "", in print_flags() 1094 glutAddMenuEntry("Flat", SHADE_FLAT); in main()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | isosurf.c | 55 #define SHADE_FLAT 0x00004000 macro 81 #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT) 166 (flags & SHADE_FLAT) ? "flat-shaded, " : "", in print_flags() 1094 glutAddMenuEntry("Flat", SHADE_FLAT); in main()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | ColoringAttributes.java | 131 public static final int SHADE_FLAT = 2; field in ColoringAttributes
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | typedefs.h | 349 SHADE_FLAT, enumerator
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H A D | RSP_GBI2.h | 500 if (bFlatShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT ); in RSP_GBI2_GeometryMode()
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H A D | RSP_Parser.cpp | 835 else CRender::g_pRender->SetShadeMode( SHADE_FLAT ); in RSP_GFX_InitGeometryMode()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/ |
H A D | device.h | 244 SHADE_FLAT, enumerator
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/dports/math/curv/curv-0.5/extern/imgui/examples/ |
H A D | imgui_impl_marmalade.cpp | 79 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/ |
H A D | imgui_impl_marmalade.cpp | 80 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/ |
H A D | imgui_impl_marmalade.cpp | 86 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/ |
H A D | imgui_impl_marmalade.cpp | 79 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
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/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/ |
H A D | ModelPreviewComponent.java | 886 …setColoringAttributes(new ColoringAttributes(new Color3f(1, 0, 0), ColoringAttributes.SHADE_FLAT)); in createAxes() 889 ….setColoringAttributes(new ColoringAttributes(new Color3f(0, 1,0), ColoringAttributes.SHADE_FLAT)); in createAxes() 892 …setColoringAttributes(new ColoringAttributes(new Color3f(0, 0, 1), ColoringAttributes.SHADE_FLAT)); in createAxes()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | gl21device.cpp | 1541 if (model == SHADE_FLAT) glShadeModel(GL_FLAT); in SetShadeModel()
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H A D | gl14device.cpp | 1716 if (model == SHADE_FLAT) glShadeModel(GL_FLAT); in SetShadeModel()
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