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Searched refs:SHADE_FLAT (Results 1 – 25 of 27) sorted by relevance

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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/
H A DRenderer.php114 const SHADE_FLAT = 1; define in Image_3D_Renderer
451 case self::SHADE_FLAT:
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpcmenus.h74 SHADE_FLAT, enumerator
H A Dpcmenus.cpp468 if (sel_shading[VM3_D3D] != SHADE_FLAT) sel_shading[VM3_D3D] = SHADE_GOURAUD; in LoadVideoModeSettings()
469 if (sel_shading[VM3_SCANDRAW] != SHADE_FLAT) sel_shading[VM3_SCANDRAW] = SHADE_GOURAUD; in LoadVideoModeSettings()
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Driver/
H A DImageCanvas.php63 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
H A DGD.php100 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
H A DImageMagick.php115 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
H A DDynamicCanvas.php320 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
H A DSVG.php164 …return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT, Image_3D_Renderer::SHADE_…
H A DASCII.php263 Image_3D_Renderer::SHADE_FLAT);
H A DSVGControl.php612 return array(Image_3D_Renderer::SHADE_NO, Image_3D_Renderer::SHADE_FLAT);
H A DZBuffer.php208 Image_3D_Renderer::SHADE_FLAT);
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Disosurf.c55 #define SHADE_FLAT 0x00004000 macro
81 #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
166 (flags & SHADE_FLAT) ? "flat-shaded, " : "", in print_flags()
1094 glutAddMenuEntry("Flat", SHADE_FLAT); in main()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Disosurf.c55 #define SHADE_FLAT 0x00004000 macro
81 #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
166 (flags & SHADE_FLAT) ? "flat-shaded, " : "", in print_flags()
1094 glutAddMenuEntry("Flat", SHADE_FLAT); in main()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DColoringAttributes.java131 public static final int SHADE_FLAT = 2; field in ColoringAttributes
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A Dtypedefs.h349 SHADE_FLAT, enumerator
H A DRSP_GBI2.h500 if (bFlatShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT ); in RSP_GBI2_GeometryMode()
H A DRSP_Parser.cpp835 else CRender::g_pRender->SetShadeMode( SHADE_FLAT ); in RSP_GFX_InitGeometryMode()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/
H A Ddevice.h244 SHADE_FLAT, enumerator
/dports/math/curv/curv-0.5/extern/imgui/examples/
H A Dimgui_impl_marmalade.cpp79 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/
H A Dimgui_impl_marmalade.cpp80 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/
H A Dimgui_impl_marmalade.cpp86 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/
H A Dimgui_impl_marmalade.cpp79 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); in ImGui_Marmalade_RenderDrawData()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/
H A DModelPreviewComponent.java886 …setColoringAttributes(new ColoringAttributes(new Color3f(1, 0, 0), ColoringAttributes.SHADE_FLAT)); in createAxes()
889 ….setColoringAttributes(new ColoringAttributes(new Color3f(0, 1,0), ColoringAttributes.SHADE_FLAT)); in createAxes()
892 …setColoringAttributes(new ColoringAttributes(new Color3f(0, 0, 1), ColoringAttributes.SHADE_FLAT)); in createAxes()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/
H A Dgl21device.cpp1541 if (model == SHADE_FLAT) glShadeModel(GL_FLAT); in SetShadeModel()
H A Dgl14device.cpp1716 if (model == SHADE_FLAT) glShadeModel(GL_FLAT); in SetShadeModel()

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