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Searched refs:SHADOW_RENDER_PASS (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.h673 #define SHADOW_RENDER_PASS 3 macro
H A Dshadows.c670 …display_actors(1, SHADOW_RENDER_PASS); // Affects other textures ????????? (FPS etc., unless ther… in draw_sun_shadowed_scene()
H A Dactors.c1258 case SHADOW_RENDER_PASS: in display_actors()
1283 (render_pass == SHADOW_RENDER_PASS)) in display_actors()
H A Dactor_init.cpp307 case SHADOW_RENDER_PASS: in set_actor_animation_program()