Searched refs:SHAPED_CHARGE (Results 1 – 9 of 9) sorted by relevance
/dports/games/atanks/atanks-6.5/src/ |
H A D | explosion.cpp | 66 if ( ( (SHAPED_CHARGE <= weapType) && (CUTTER >= weapType) ) in EXPLOSION() 285 case SHAPED_CHARGE: in draw() 621 if ( (weapType >= SHAPED_CHARGE) && (weapType <= CUTTER) ) { in do_clear() 687 int32_t yrad = ( (SHAPED_CHARGE <= weapType) in do_throw() 916 double yrad = ( (SHAPED_CHARGE <= type) in get_hit_damage() 931 else if ( ( ( (SHAPED_CHARGE > type) || (CUTTER < type) ) // ( Not shaped in get_hit_damage() 956 } else if ( (SHAPED_CHARGE <= type) in get_hit_damage()
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H A D | sound.cpp | 50 if (SHAPED_CHARGE == type) in play_explosion_sound()
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H A D | main.h | 462 SHAPED_CHARGE = 15, enumerator
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H A D | missile.cpp | 680 int32_t y_rad = ( (SHAPED_CHARGE <= weapType) in Check_SDI() 815 if ( (SHAPED_CHARGE <= weapType) && (CUTTER >= weapType) ) in trigger()
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H A D | aicore.cpp | 1152 if ( (SHAPED_CHARGE <= weap_idx) in calcKamikaze() 1505 else if ( (weap_idx >= SHAPED_CHARGE) && (weap_idx <= CUTTER) ) { in calcOffset() 1910 || ( ( (SHAPED_CHARGE > weap_curr->type) // shaped charges can not in calcUnbury() 1993 if ( ( (SHAPED_CHARGE <= weap_curr->type) in calcUnbury() 4450 if ( (SHAPED_CHARGE <= wType) in updateWeapScore() 4610 double yrad = ( (SHAPED_CHARGE <= wType) in updateWeapScore()
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H A D | player.cpp | 1395 if ( ( (currItem >= SHAPED_CHARGE) && (currItem <= CUTTER) ) in generatePreferences()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Keys.cc | 600 bSlot = FindObj( pSoldier, SHAPED_CHARGE ); in AttemptToBlowUpLock() 640 bSlot = FindObj( pSoldier, SHAPED_CHARGE ); in AttemptToBlowUpLock() 650 pDoor->bLockDamage += Explosive[GCM->getItem(SHAPED_CHARGE)->getClassIndex()].ubDamage * 2; in AttemptToBlowUpLock() 661 bSlot = FindObj( pSoldier, SHAPED_CHARGE ); in AttemptToBlowUpLock() 669 …X, pSoldier->sY, gpWorldLevelData[pSoldier->sGridNo].sHeight, pSoldier->sGridNo, SHAPED_CHARGE, 0); in AttemptToBlowUpLock()
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H A D | Item_Types.h | 395 SHAPED_CHARGE, enumerator
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H A D | Interface.cc | 1442 d = d0 || FindObj(gOpenDoorMenu.pSoldier, SHAPED_CHARGE) == NO_SLOT; in PopupDoorOpenMenu()
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