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Searched refs:SHAPED_CHARGE (Results 1 – 9 of 9) sorted by relevance

/dports/games/atanks/atanks-6.5/src/
H A Dexplosion.cpp66 if ( ( (SHAPED_CHARGE <= weapType) && (CUTTER >= weapType) ) in EXPLOSION()
285 case SHAPED_CHARGE: in draw()
621 if ( (weapType >= SHAPED_CHARGE) && (weapType <= CUTTER) ) { in do_clear()
687 int32_t yrad = ( (SHAPED_CHARGE <= weapType) in do_throw()
916 double yrad = ( (SHAPED_CHARGE <= type) in get_hit_damage()
931 else if ( ( ( (SHAPED_CHARGE > type) || (CUTTER < type) ) // ( Not shaped in get_hit_damage()
956 } else if ( (SHAPED_CHARGE <= type) in get_hit_damage()
H A Dsound.cpp50 if (SHAPED_CHARGE == type) in play_explosion_sound()
H A Dmain.h462 SHAPED_CHARGE = 15, enumerator
H A Dmissile.cpp680 int32_t y_rad = ( (SHAPED_CHARGE <= weapType) in Check_SDI()
815 if ( (SHAPED_CHARGE <= weapType) && (CUTTER >= weapType) ) in trigger()
H A Daicore.cpp1152 if ( (SHAPED_CHARGE <= weap_idx) in calcKamikaze()
1505 else if ( (weap_idx >= SHAPED_CHARGE) && (weap_idx <= CUTTER) ) { in calcOffset()
1910 || ( ( (SHAPED_CHARGE > weap_curr->type) // shaped charges can not in calcUnbury()
1993 if ( ( (SHAPED_CHARGE <= weap_curr->type) in calcUnbury()
4450 if ( (SHAPED_CHARGE <= wType) in updateWeapScore()
4610 double yrad = ( (SHAPED_CHARGE <= wType) in updateWeapScore()
H A Dplayer.cpp1395 if ( ( (currItem >= SHAPED_CHARGE) && (currItem <= CUTTER) ) in generatePreferences()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DKeys.cc600 bSlot = FindObj( pSoldier, SHAPED_CHARGE ); in AttemptToBlowUpLock()
640 bSlot = FindObj( pSoldier, SHAPED_CHARGE ); in AttemptToBlowUpLock()
650 pDoor->bLockDamage += Explosive[GCM->getItem(SHAPED_CHARGE)->getClassIndex()].ubDamage * 2; in AttemptToBlowUpLock()
661 bSlot = FindObj( pSoldier, SHAPED_CHARGE ); in AttemptToBlowUpLock()
669 …X, pSoldier->sY, gpWorldLevelData[pSoldier->sGridNo].sHeight, pSoldier->sGridNo, SHAPED_CHARGE, 0); in AttemptToBlowUpLock()
H A DItem_Types.h395 SHAPED_CHARGE, enumerator
H A DInterface.cc1442 d = d0 || FindObj(gOpenDoorMenu.pSoldier, SHAPED_CHARGE) == NO_SLOT; in PopupDoorOpenMenu()