/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/29/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/32/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/28/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/30/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/31/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/33/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/34/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/36/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/35/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/27/codetables/ |
H A D | 3004.table | 3 2 2 CYLINDRICAL SECTION PLATE SHIELD 5 4 4 RECTANGULAR SECTION SHIELD 6 5 5 SQUARE SECTION SHIELD 7 6 6 TRIANGULAR SECTION SHIELD
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/examples/script_interfaces/Rsmas/ |
H A D | rsmas.out | 51 23. 2. NEUTRON SHIELD MATL-B4C=1, LIH=2 147 NEUTRON SHIELD THICKNESS-m = 0. 148 NEUTRON SHIELD MASS-Kg = 0. 149 GAMMA SHIELD THICKNESS-m = 0.0112421801 150 GAMMA SHIELD MASS-Kg = 2795.69775 151 TOTAL SHIELD MASS-Kg = 2795.69775 177 SHIELD WEIGHT-Kg = 2795.69775 184 REACTOR+SHIELD COST-M$ = 279.851349
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/dports/games/pcgen/pcgen/data/3e/sovereign_press/sovereign_stone/ |
H A D | sovereignequiparmorshields.lst | 17 #Buckler PROFICIENCY:SHIELD|Buckler TYPE:Shield COST:15 WT:5 SLOTS:0 ACCHECK:-1 … 18 Pavaise PROFICIENCY:SHIELD|Buckler TYPE:Shield COST:30 WT:45 ACCHECK:-10 SOURCEPAGE:p.… 19 #Shield (Small/Wooden) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Wooden COST:3 WT:5 ACC… 20 #Shield (Small/Steel) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield COST:9 WT:6 ACCHECK:-… 21 #Shield (Large/Wooden) PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Wooden COST:7 WT:10 AC… 22 #Shield (Large/Steel) PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield COST:20 WT:15 ACCHECK… 23 #Shield (Tower) PROFICIENCY:SHIELD|Shield (Tower) TYPE:Shield COST:20 WT:45 ACCHECK:-10 …
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/dports/games/omega/omega/ |
H A D | iinit.h | 290 { 142,20,0,0,0,0,1,1,15,10,0,0,0,0,COMMON,I_NORMAL_SHIELD,0,SHIELD,"buckler","buckler","buckler" }, 292 { 143,40,0,0,0,0,2,1,15,20,0,0,0,0,COMMON,I_NORMAL_SHIELD,1,SHIELD,"small round shield","small roun… 294 { 144,100,0,0,0,0,3,1,15,50,0,0,0,0,COMMON,I_NORMAL_SHIELD,2,SHIELD,"large round shield","large rou… 296 { 145,200,0,0,0,0,4,1,15,75,0,0,0,0,COMMON,I_NORMAL_SHIELD,2,SHIELD,"heater shield","heater shield"… 298 { 146,300,0,0,0,0,5,1,15,150,0,0,0,0,COMMON,I_NORMAL_SHIELD,3,SHIELD,"hoplon","hoplon","hoplon" }, 300 { 147,500,0,0,0,0,6,1,15,200,0,0,0,0,COMMON,I_NORMAL_SHIELD,4,SHIELD,"tower shield","tower shield",… 302 { 148,20,0,0,0,0,7,1,15,1000,0,0,0,0,COMMON,I_NORMAL_SHIELD,6,SHIELD,"plasteel shield","plasteel sh… 304 { 149,200,6,0,0,0,6,1,15,2000,0,0,0,0,COMMON,I_PERM_DEFLECT,7,SHIELD,"shield of deflection","shield…
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | HeroSprites.cpp | 481 return equipment.has_ability(Ability::SHIELD) in is_shield_visible() 530 if (equipment.has_ability(Ability::SHIELD) && in stop_displaying_shield() 557 if (equipment.has_ability(Ability::SHIELD)) { in blink() 584 if (equipment.has_ability(Ability::SHIELD)) { in stop_blinking() 977 if (equipment.has_ability(Ability::SHIELD)) { in set_animation_stopped_normal() 1007 if (equipment.has_ability(Ability::SHIELD) && in set_animation_stopped_sword_loading() 1067 if (equipment.has_ability(Ability::SHIELD)) { in set_animation_walking_normal() 1098 if (equipment.has_ability(Ability::SHIELD)) { in set_animation_walking_sword_loading() 1178 if (equipment.has_ability(Ability::SHIELD)) { in set_animation_sword() 1222 if (equipment.has_ability(Ability::SHIELD)) { in set_animation_sword_tapping() [all …]
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/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/advanced/ |
H A D | srd_equip_armorshields_specific.lst | 21 Absorbing Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Specific.Specific … 22 Adamantine Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Heavy.Specific COST:170 WT… 23 Caster's Shield PROFICIENCY:SHIELD|Shield (Light) TYPE:Enhancement.Shield.Small.Specific.Nonmetal … 24 Darkwood Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Large.Specific.Nonmetal COST:… 25 Lion's Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Large.Specific COST:… 26 Mithral Large Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Large.Specific COST:20 W… 27 Spined Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Large.Shield.Specific.Container C… 28 Winged Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Large.Shield.Specific.Nonmetal …
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/dports/cad/ghdl/ghdl-1.0.0/doc/ |
H A D | about.rst | 88 …| |SHIELD:gh-poc| | |SHIELD:rtd-poc| | `PoC-Library <https://github.com/VLSI-EDA/PoC>`__ | A… 90 …| |SHIELD:gh-vunit| | |SHIELD:doc-vunit| | `VUnit <https://vunit.github.io/>`__ | A… 92 …| |SHIELD:gl-p1076| | |SHIELD:tw-p1076| | `IEEE P1076 WG <https://www.eda-twiki.org/vasg/>`__ | I… 94 …| |SHIELD:gh-tce| | |SHIELD:doc-tce| | `TCE <http://openasip.org/>`__ | T…
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H A D | contribute.rst | 24 GHDL. Whether it's a bug or an enhancement, have a look at the |SHIELD:issues-open| and |SHIELD:iss… 30 |SHIELD:gitter| or open a |SHIELD:issues-new|. 51 Please, report issues through |SHIELD:bug-report|, as this allows us to categorize issues into grou… 87 |SHIELD:feature-request| |SHIELD:gitter| 110 … starting any modification, you might want to have a look at |SHIELD:issues-pr| and |SHIELD:issues… 112 …about to start might conflict with any other, please |SHIELD:gitter| or open a |SHIELD:new-pr| to …
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/dports/science/dalton/dalton-66052b3af5ea7225e31178bf9a8b031913c72190/DALTON/test/walk_vibave/ |
H A D | walk_vibave.dal | 19 .SHIELD 28 .SHIELD
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/dports/games/pcgen/pcgen/system/gameModes/zen_test/ |
H A D | equipmentslots.lst | 8 NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 RINGS:2 22 #EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD 36 EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/ |
H A D | itemtype.2da | 3 …HELMET ARMOR SHIELD GLOVES RING AMULET BELT BOOTS WEAPON … 16 SHIELD 0 0 1 0 0 0 0 0 …
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/pst/ |
H A D | itemtype.2da | 3 …HELMET ARMOR SHIELD HAND RING AMULET BELT BOOTS WEAPON … 16 SHIELD 0 0 1 0 0 0 0 0 …
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/dports/games/gemrb/gemrb-0.9.0/demo/data/ |
H A D | itemtype.2da | 3 …HELMET ARMOR SHIELD GLOVES RING AMULET BELT BOOTS WEAPON … 16 SHIELD 0 0 1 0 0 0 0 0 …
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg1/ |
H A D | itemtype.2da | 3 …HELMET ARMOR SHIELD GLOVES RING AMULET BELT BOOTS WEAPON … 16 SHIELD 0 0 1 0 0 0 0 0 …
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/dports/science/dalton/dalton-66052b3af5ea7225e31178bf9a8b031913c72190/DALTON/abacus/ |
H A D | abaort.F | 93 DOIMAG = SHIELD .OR. MAGSUS .OR. VCD .OR. SPNSPN .OR. ECD .OR. 95 DOBRHS = SHIELD .OR. MAGSUS .OR. VCD .OR. ECD .OR. MOLGFA .OR. 97 DOPRHS = SHIELD .OR. SPNSPN .OR. SPINRO 141 IF (.TRUE. .OR. SHIELD .OR. SPNSPN .OR. SPINRO) 143 IF (SHIELD .OR. MAGSUS .OR. VCD .OR. ECD .OR. MOLGFA .OR.
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/dports/cad/openroad/OpenROAD-2.0/src/OpenDB/src/defin/ |
H A D | definSNet.cpp | 293 if (type == dbWireType::SHIELD) { in wire() 309 if (_skip_shields && (_wire_type == dbWireType::SHIELD)) in path() 336 if (_skip_shields && (_wire_type == dbWireType::SHIELD)) in pathShape() 344 if ((_skip_shields && (_wire_type == dbWireType::SHIELD)) in pathPoint() 380 if ((_skip_shields && (_wire_type == dbWireType::SHIELD)) in pathPoint() 415 if ((_skip_shields && (_wire_type == dbWireType::SHIELD)) in pathVia() 472 if ((_skip_shields && (_wire_type == dbWireType::SHIELD)) in pathViaArray()
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