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Searched refs:SHIELD_GAUGE_Y (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgauges.c292 #define SHIELD_GAUGE_Y (Current_display_mode?374:155) macro
297 #define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+(Current_display_mode?10:5))
2158 …PA_DFX (gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9… in draw_shield_bar()
2160 …gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num)… in draw_shield_bar()
2914 …PA_DFX (gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERAB… in draw_invulnerable_ship()
2916 …gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invul… in draw_invulnerable_ship()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgauges.cpp233 #define SHIELD_GAUGE_Y ((multires_gauge_graphic.get(374, 155))) macro
277 #define SHIELD_GAUGE_Y ((multires_gauge_graphic.get(375, 155))) macro
313 #define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+((multires_gauge_graphic.get(10, 5))))
2394 hud_gauge_bitblt(hudctx, SHIELD_GAUGE_X, SHIELD_GAUGE_Y, GAUGE_SHIELDS + 9 - bm_num); in draw_shield_bar()
3039 y = SHIELD_GAUGE_Y; in draw_invulnerable_ship()