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Searched refs:SHIELD_KEY (Results 1 – 9 of 9) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dnetdata.h19 #define SHIELD_KEY 0x0e macro
H A Dinput.cpp148 TellServer(SHIELD_KEY, 1); in KeyDown()
231 TellServer(SHIELD_KEY, 0); in KeyUp()
H A Dreadnetworkdata.cpp243 case SHIELD_KEY: in ReadNetworkData()
314 case SHIELD_KEY: in ReadNetworkData()
/dports/games/maelstrom/Maelstrom-3.0.6/
H A Dcontrols.cpp379 SetControl(SHIELD_KEY, 1);
386 SetControl(SHIELD_KEY, 0);
412 SetControl(SHIELD_KEY, 1);
449 SetControl(SHIELD_KEY, 0);
H A Dcontrols.h18 #define SHIELD_KEY 0x04 macro
/dports/games/atr3d/atr3d/data/conf/
H A DATRConfig8 SHIELD_KEY=q
/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/
H A Dplayer.cpp488 case SHIELD_KEY: in HandleKeys()
523 case SHIELD_KEY: in HandleKeys()
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dscript_unittype.cpp134 static const char SHIELD_KEY[] = "ShieldPoints"; variable
179 SLOW_KEY, INVISIBLE_KEY, UNHOLYARMOR_KEY, SLOT_KEY, SHIELD_KEY, POINTS_KEY, in CVariableKeys()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dscript_unittype.cpp225 static const char SHIELD_KEY[] = "ShieldPoints"; variable
365 SLOW_KEY, INVISIBLE_KEY, UNHOLYARMOR_KEY, SLOT_KEY, SHIELD_KEY, POINTS_KEY, in CVariableKeys()