Searched refs:SHIELD_NONE (Results 1 – 8 of 8) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-spells.h | 24 #define SHIELD_NONE 0x0000 macro
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H A D | defines.h | 7206 #define SHIELD_NONE 0x0000 macro
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | new_actors.c | 256 actors_list[i]->cur_shield = SHIELD_NONE; in unwear_item_from_actor() 966 if(shield!=SHIELD_NONE) in add_enhanced_actor_from_server() 1143 …if (shield!=SHIELD_NONE) model_attach_mesh(actors_list[i], actors_defs[actor_type].shield[shield].… in add_enhanced_actor_from_server() 1322 a->body_parts->shield_meshindex=actors_defs[actor_type].shield[SHIELD_NONE].mesh_index; in add_actor_interface()
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H A D | actors.h | 687 …return (act->cur_shield==SHIELD_NONE||act->cur_shield==QUIVER_ARROWS||act->cur_shield==QUIVER_BOLT… in is_actor_barehanded()
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H A D | client_serv.h | 322 #define SHIELD_NONE 11 macro
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | runecraft.c | 941 set_shield(Ind, duration, damage, SHIELD_NONE, 0, 0); in cast_rune_spell()
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H A D | cmd6.c | 6652 set_shield(Ind, 0, 0, SHIELD_NONE, 0, 0) |
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H A D | spells1.c | 9881 (void)set_shield(Ind, 10 + (dam * 5), dam, SHIELD_NONE, 0, 0); /* removed stacking */
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