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Searched refs:SHIELD_NONE (Results 1 – 8 of 8) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines-spells.h24 #define SHIELD_NONE 0x0000 macro
H A Ddefines.h7206 #define SHIELD_NONE 0x0000 macro
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dnew_actors.c256 actors_list[i]->cur_shield = SHIELD_NONE; in unwear_item_from_actor()
966 if(shield!=SHIELD_NONE) in add_enhanced_actor_from_server()
1143 …if (shield!=SHIELD_NONE) model_attach_mesh(actors_list[i], actors_defs[actor_type].shield[shield].… in add_enhanced_actor_from_server()
1322 a->body_parts->shield_meshindex=actors_defs[actor_type].shield[SHIELD_NONE].mesh_index; in add_actor_interface()
H A Dactors.h687 …return (act->cur_shield==SHIELD_NONE||act->cur_shield==QUIVER_ARROWS||act->cur_shield==QUIVER_BOLT… in is_actor_barehanded()
H A Dclient_serv.h322 #define SHIELD_NONE 11 macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drunecraft.c941 set_shield(Ind, duration, damage, SHIELD_NONE, 0, 0); in cast_rune_spell()
H A Dcmd6.c6652 set_shield(Ind, 0, 0, SHIELD_NONE, 0, 0) |
H A Dspells1.c9881 (void)set_shield(Ind, 10 + (dam * 5), dam, SHIELD_NONE, 0, 0); /* removed stacking */