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Searched refs:SHIELD_XFER_OK (Results 1 – 4 of 4) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h74 SHIELD_XFER_OK = 43, //!< shield quadrant transfer successful enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dobjectshield.cpp418 snd_play(gamesnd_get_game_sound(GameSounds::SHIELD_XFER_OK)); in shield_transfer()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/
H A Dkeycontrol.cpp2471 snd_play(gamesnd_get_game_sound(GameSounds::SHIELD_XFER_OK), 1.0f); in button_function()
2478 snd_play(gamesnd_get_game_sound(GameSounds::SHIELD_XFER_OK), 1.0f); in button_function()
2743 snd_play(gamesnd_get_game_sound(GameSounds::SHIELD_XFER_OK), 1.0f); in button_function()
2749 snd_play(gamesnd_get_game_sound(GameSounds::SHIELD_XFER_OK), 1.0f); in button_function()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudshield.cpp244 snd_play(gamesnd_get_game_sound(GameSounds::SHIELD_XFER_OK)); in hud_shield_equalize()