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Searched refs:SHIPSURF_DAMAGE_FRONT_HEAVY (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h444 #define SHIPSURF_DAMAGE_FRONT_HEAVY 4 macro
H A Dg_vehicles.c2143 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()
2169 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()
2196 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()
2204 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()
H A DFighterNPC.c816 if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_FRONT_HEAVY)) ) in FighterNoseMalfunctionCheck()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h501 #define SHIPSURF_DAMAGE_FRONT_HEAVY 5 macro
H A Dg_vehicles.cpp2847 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);
2873 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);
2900 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);
2908 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);
H A DFighterNPC.cpp944 if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_FRONT_HEAVY)) ) in FighterNoseMalfunctionCheck()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_draw.c2509 { "vehicle_front",SHIPSURF_DAMAGE_FRONT_HEAVY,SHIPSURF_DAMAGE_FRONT_LIGHT },
H A Dcg_players.c8288 if ( (cent->currentState.brokenLimbs&(1<<((i-SHIPSURF_FRONT)+SHIPSURF_DAMAGE_FRONT_HEAVY))) ) in CG_VehicleEffects()