Searched refs:SHIPSURF_DAMAGE_FRONT_HEAVY (Results 1 – 8 of 8) sorted by relevance
444 #define SHIPSURF_DAMAGE_FRONT_HEAVY 4 macro
2143 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()2169 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()2196 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()2204 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT); in G_SetVehDamageFlags()
816 if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_FRONT_HEAVY)) ) in FighterNoseMalfunctionCheck()
501 #define SHIPSURF_DAMAGE_FRONT_HEAVY 5 macro
2847 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);2873 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);2900 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);2908 dmgFlag = SHIPSURF_DAMAGE_FRONT_HEAVY+(shipSurf-SHIPSURF_FRONT);
944 if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_FRONT_HEAVY)) ) in FighterNoseMalfunctionCheck()
2509 { "vehicle_front",SHIPSURF_DAMAGE_FRONT_HEAVY,SHIPSURF_DAMAGE_FRONT_LIGHT },
8288 if ( (cent->currentState.brokenLimbs&(1<<((i-SHIPSURF_FRONT)+SHIPSURF_DAMAGE_FRONT_HEAVY))) ) in CG_VehicleEffects()