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Searched refs:SHIPSURF_DAMAGE_LEFT_LIGHT (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h443 #define SHIPSURF_DAMAGE_LEFT_LIGHT 3 macro
H A DFighterNPC.c803 else if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_LEFT_LIGHT)) ) in FighterWingMalfunctionCheck()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h500 #define SHIPSURF_DAMAGE_LEFT_LIGHT 4 macro
H A DFighterNPC.cpp931 else if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_LEFT_LIGHT)) ) in FighterWingMalfunctionCheck()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_draw.c2511 { "vehicle_left",SHIPSURF_DAMAGE_LEFT_HEAVY,SHIPSURF_DAMAGE_LEFT_LIGHT },