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Searched refs:SHIP_EXPLODE_1 (Results 1 – 5 of 5) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h38 SHIP_EXPLODE_1 = 7, //!< ship explosion 1 enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp1843 auto sound_index = GameSounds::SHIP_EXPLODE_1; in do_sub_expl_sound()
H A Dship.cpp2259 parse_ship_sound("$ExplosionSnd:", GameSounds::SHIP_EXPLODE_1, sip); in parse_ship_sounds()
8521 if (ship_has_sound(objp, GameSounds::SHIP_EXPLODE_1)) in ship_dying_frame()
8523 sound_index = ship_get_sound(objp, GameSounds::SHIP_EXPLODE_1); in ship_dying_frame()
8531 sound_index=GameSounds::SHIP_EXPLODE_1; in ship_dying_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/ui/widgets/
H A Dsexp_tree.cpp1177 sound_index = GameSounds::SHIP_EXPLODE_1; in get_default_value()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dsexp_tree.cpp2581 sound_index = GameSounds::SHIP_EXPLODE_1; in get_default_value()