Searched refs:SHIP_EXPLODE_1 (Results 1 – 5 of 5) sorted by relevance
38 SHIP_EXPLODE_1 = 7, //!< ship explosion 1 enumerator
1843 auto sound_index = GameSounds::SHIP_EXPLODE_1; in do_sub_expl_sound()
2259 parse_ship_sound("$ExplosionSnd:", GameSounds::SHIP_EXPLODE_1, sip); in parse_ship_sounds()8521 if (ship_has_sound(objp, GameSounds::SHIP_EXPLODE_1)) in ship_dying_frame()8523 sound_index = ship_get_sound(objp, GameSounds::SHIP_EXPLODE_1); in ship_dying_frame()8531 sound_index=GameSounds::SHIP_EXPLODE_1; in ship_dying_frame()
1177 sound_index = GameSounds::SHIP_EXPLODE_1; in get_default_value()
2581 sound_index = GameSounds::SHIP_EXPLODE_1; in get_default_value()