Searched refs:SHOCKWAVE (Results 1 – 7 of 7) sorted by relevance
36 #define SHOCKWAVE 11 macro
443 type = SHOCKWAVE; in initShockwave()1284 if (pushdistsquared < 640000.0f && pushdistsquared != 0.0f && pusher->type != SHOCKWAVE) { in pushing()1426 case SHOCKWAVE: in update()1668 case SHOCKWAVE: in update()1689 if (depth < 0.0f && type != SHOCKWAVE) in draw()1699 if (type == SHOCKWAVE) { in draw()
145 …if (curlight->type == SUCKER || curlight->type == SHOCKWAVE || curlight->type == STRETCHER || curl… in makeFlareList()
486 SHOCKWAVE = 39, enumerator
307 case SHOCKWAVE: in draw()
75 REGISTER_WEAPON(SHOCKWAVE, shockwave, NEW(Shockwave));250 // SHOCKWAVE ATTACK MODE676 "SHOCKWAVE by %s: damage = %f, force = %f.\n",
16382 16974 SHOCKWAVE