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Searched refs:SHOCKWAVE (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_particle.h36 #define SHOCKWAVE 11 macro
H A Dskyrocket_particle.cpp443 type = SHOCKWAVE; in initShockwave()
1284 if (pushdistsquared < 640000.0f && pushdistsquared != 0.0f && pusher->type != SHOCKWAVE) { in pushing()
1426 case SHOCKWAVE: in update()
1668 case SHOCKWAVE: in update()
1689 if (depth < 0.0f && type != SHOCKWAVE) in draw()
1699 if (type == SHOCKWAVE) { in draw()
H A Dskyrocket.cpp145 …if (curlight->type == SUCKER || curlight->type == SHOCKWAVE || curlight->type == STRETCHER || curl… in makeFlareList()
/dports/games/atanks/atanks-6.5/src/
H A Dmain.h486 SHOCKWAVE = 39, enumerator
H A Dexplosion.cpp307 case SHOCKWAVE: in draw()
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dshockwave.qc75 REGISTER_WEAPON(SHOCKWAVE, shockwave, NEW(Shockwave));
250 // SHOCKWAVE ATTACK MODE
676 "SHOCKWAVE by %s: damage = %f, force = %f.\n",
/dports/net-mgmt/flow-tools/flow-tools-2ca53f5/configs/
H A Dasn.sym16382 16974 SHOCKWAVE