Searched refs:SHOP_S_CATALOG (Results 1 – 2 of 2) sorted by relevance
/dports/games/starfighter/starfighter-2.4/src/ |
H A D | shop.c | 325 gfx_shopSprites[SHOP_S_CATALOG] = gfx_createSurface(SHOP_WIDTH + 1, 121); in drawShop() 327 gfx_drawRect(gfx_shopSprites[SHOP_S_CATALOG], 0, 0, SHOP_WIDTH, 120, 0x00, 0x00, 0x22); in drawShop() 329 gfx_renderUnicode(_("Temporary Weapons"), 10, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]); in drawShop() 330 gfx_renderUnicode(_("Ammo and Storage"), 260, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]); in drawShop() 332 gfx_renderUnicode(_("Primary Weapons"), 10, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]); in drawShop() 334 gfx_renderUnicode(_("Secondary Weapons"), 260, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]); in drawShop() 346 shopItems[i].y - SHOP_Y - 48, gfx_shopSprites[SHOP_S_CATALOG]); in drawShop() 1114 screen_blit(gfx_shopSprites[SHOP_S_CATALOG], SHOP_X, SHOP_Y + 50); in shop_show()
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H A D | defs.h | 549 SHOP_S_CATALOG, enumerator
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