Searched refs:SHOTGUN_AUTO (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | panel.h | 183 #define SHOTGUN_AUTO 2078 macro
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H A D | panel.cpp | 3377 psp->over[SHOTGUN_AUTO_NUM].pic = SHOTGUN_AUTO; in pShotgunOverlays() 3386 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[1], 0,0,0}, 3388 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[3], 0,0,0}, 3390 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[5], 0,0,0}, 3392 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[7], 0,0,0}, 3394 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[9], 0,0,0},
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | panel.h | 186 #define SHOTGUN_AUTO 2078 macro
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H A D | panel.c | 3362 psp->over[SHOTGUN_AUTO_NUM].pic = SHOTGUN_AUTO; in pShotgunOverlays() 3370 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[1], 0,0,0}, 3372 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[3], 0,0,0}, 3374 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[5], 0,0,0}, 3376 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[7], 0,0,0}, 3378 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[9], 0,0,0},
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