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Searched refs:SHOTGUN_AUTO (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dpanel.h183 #define SHOTGUN_AUTO 2078 macro
H A Dpanel.cpp3377 psp->over[SHOTGUN_AUTO_NUM].pic = SHOTGUN_AUTO; in pShotgunOverlays()
3386 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[1], 0,0,0},
3388 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[3], 0,0,0},
3390 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[5], 0,0,0},
3392 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[7], 0,0,0},
3394 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[9], 0,0,0},
/dports/games/jfsw/jfsw-c434002/src/
H A Dpanel.h186 #define SHOTGUN_AUTO 2078 macro
H A Dpanel.c3362 psp->over[SHOTGUN_AUTO_NUM].pic = SHOTGUN_AUTO; in pShotgunOverlays()
3370 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[1], 0,0,0},
3372 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[3], 0,0,0},
3374 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[5], 0,0,0},
3376 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[7], 0,0,0},
3378 {SHOTGUN_AUTO, 30, NULL, &ps_ShotgunFlash[9], 0,0,0},