Searched refs:SHOTGUN__STATIC (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gamevars.cpp | 537 … SHOTGUN__STATIC, 24, SHOTGUNSHELL__STATIC, 7, 0, SHOTGUN_FIRE__STATIC, 15, SHOTGUN_COCK__STATIC, 621 case SHOTGUN__STATIC: return SHOTGUN; in G_StaticToDynamicTile()
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H A D | namesdyn.cpp | 618 { "SHOTGUN", DVPTR(SHOTGUN), SHOTGUN__STATIC, SHOTGUN__STATICRR }, 2070 int32_t SHOTGUN = SHOTGUN__STATIC;
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H A D | namesdyn.h | 600 #define SHOTGUN__STATIC 2613 macro
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H A D | player.cpp | 610 case SHOTGUN__STATIC: in A_Shoot() 765 case SHOTGUN__STATIC: in A_Shoot()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gamevars.cpp | 1164 … SHOTGUN__STATIC, 24, SHOTGUNSHELL__STATIC, 7, 0, SHOTGUN_FIRE__STATIC, 15, SHOTGUN_COCK__STATIC, 1256 case SHOTGUN__STATIC: return SHOTGUN; in G_StaticToDynamicTile()
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H A D | namesdyn.cpp | 504 { "SHOTGUN", DVPTR(SHOTGUN), SHOTGUN__STATIC }, 1132 int32_t SHOTGUN = SHOTGUN__STATIC;
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H A D | namesdyn.h | 529 #define SHOTGUN__STATIC 2613 macro
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H A D | player.cpp | 1165 case SHOTGUN__STATIC: in A_ShootHardcoded() 1705 case SHOTGUN__STATIC: in A_ShootWithZvel()
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