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Searched refs:SHOTGUN__STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgamevars.cpp537SHOTGUN__STATIC, 24, SHOTGUNSHELL__STATIC, 7, 0, SHOTGUN_FIRE__STATIC, 15, SHOTGUN_COCK__STATIC,
621 case SHOTGUN__STATIC: return SHOTGUN; in G_StaticToDynamicTile()
H A Dnamesdyn.cpp618 { "SHOTGUN", DVPTR(SHOTGUN), SHOTGUN__STATIC, SHOTGUN__STATICRR },
2070 int32_t SHOTGUN = SHOTGUN__STATIC;
H A Dnamesdyn.h600 #define SHOTGUN__STATIC 2613 macro
H A Dplayer.cpp610 case SHOTGUN__STATIC: in A_Shoot()
765 case SHOTGUN__STATIC: in A_Shoot()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamevars.cpp1164SHOTGUN__STATIC, 24, SHOTGUNSHELL__STATIC, 7, 0, SHOTGUN_FIRE__STATIC, 15, SHOTGUN_COCK__STATIC,
1256 case SHOTGUN__STATIC: return SHOTGUN; in G_StaticToDynamicTile()
H A Dnamesdyn.cpp504 { "SHOTGUN", DVPTR(SHOTGUN), SHOTGUN__STATIC },
1132 int32_t SHOTGUN = SHOTGUN__STATIC;
H A Dnamesdyn.h529 #define SHOTGUN__STATIC 2613 macro
H A Dplayer.cpp1165 case SHOTGUN__STATIC: in A_ShootHardcoded()
1705 case SHOTGUN__STATIC: in A_ShootWithZvel()