Searched refs:SHOT_LEFT_SIDEKICK (Results 1 – 3 of 3) sorted by relevance
93 SHOT_LEFT_SIDEKICK, enumerator
3157 if (shotRepeat[SHOT_LEFT_SIDEKICK] > 0) in JE_weaponViewFrame()3159 --shotRepeat[SHOT_LEFT_SIDEKICK]; in JE_weaponViewFrame()3167 …b = player_shot_create(options[item].wport, SHOT_LEFT_SIDEKICK, x, y, mouseX, mouseY, options[item… in JE_weaponViewFrame()
3971 uint shot_i = (i == 0) ? SHOT_LEFT_SIDEKICK : SHOT_RIGHT_SIDEKICK; in JE_playerMovement()4265 shotMultiPos[SHOT_LEFT_SIDEKICK] = 0; in JE_playerCollide()4278 shotMultiPos[SHOT_LEFT_SIDEKICK] = 0; in JE_playerCollide()