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Searched refs:SHOW_Z_BUFFER (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead_Types.h51 #define SHOW_Z_BUFFER 0x000200000 macro
H A DTurn_Based_Input.cc2737 flags ^= SHOW_Z_BUFFER; in ToggleZBuffer()
2738 if (!(flags & SHOW_Z_BUFFER)) SetRenderFlags(RENDER_FLAG_FULL); in ToggleZBuffer()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DLoadSaveTacticalStatusType.cc141 s->uiFlags &= ~(DEBUGCLIFFS | SHOW_Z_BUFFER); in ExtractTacticalStatusTypeFromFile()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.cc1673 if (gTacticalStatus.uiFlags & SHOW_Z_BUFFER) in RenderWorld()
1767 if (gTacticalStatus.uiFlags & SHOW_Z_BUFFER) in RenderWorld()