Searched refs:SHOW_Z_BUFFER (Results 1 – 4 of 4) sorted by relevance
51 #define SHOW_Z_BUFFER 0x000200000 macro
2737 flags ^= SHOW_Z_BUFFER; in ToggleZBuffer()2738 if (!(flags & SHOW_Z_BUFFER)) SetRenderFlags(RENDER_FLAG_FULL); in ToggleZBuffer()
141 s->uiFlags &= ~(DEBUGCLIFFS | SHOW_Z_BUFFER); in ExtractTacticalStatusTypeFromFile()
1673 if (gTacticalStatus.uiFlags & SHOW_Z_BUFFER) in RenderWorld()1767 if (gTacticalStatus.uiFlags & SHOW_Z_BUFFER) in RenderWorld()