/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | shader.cpp | 156 else formatstring(pname)("%s%d", param.type==SHPARAM_VERTEX ? "v" : "p", param.index); in linkglslprogram() 216 defformatstring(altname)("%s%d", type==SHPARAM_VERTEX ? "v" : "p", index); in allocglsluniformparam() 224 if(type==SHPARAM_VERTEX) s.extvertparams[index] = alt; in allocglsluniformparam() 250 if(type==SHPARAM_VERTEX) s.extvertparams[index] = s.numextparams; in allocglsluniformparam() 305 allocglsluniformparam(*this, SHPARAM_VERTEX, i); in allocenvparams() 465 if(l.type==SHPARAM_VERTEX) vertmask |= 1<<l.index; in setslotparams() 486 if(l.type==SHPARAM_VERTEX) in setslotparams() 1320 if(!cparam) cparam = findshaderparam(s, "glowcolor", SHPARAM_VERTEX, 0); in linkslotshader() 1405 if((type==SHPARAM_VERTEX || type==SHPARAM_PIXEL) && (n<0 || n>=MAXSHADERPARAMS)) in addshaderparam() 1537 setlocalparamfv("params", SHPARAM_VERTEX, 0, p.params.v); in renderpostfx() [all …]
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H A D | depthfx.h | 152 … setenvparamf("depthfxview", SHPARAM_VERTEX, 6, 0.5f*depthfxtex.vieww, 0.5f*depthfxtex.viewh); in binddepthfxtex() 154 …setenvparamf("depthfxview", SHPARAM_VERTEX, 6, 0.5f*float(depthfxtex.vieww)/depthfxtex.texw, 0.5f*… in binddepthfxtex() 194 setlocalparamf("depthfxparams", SHPARAM_VERTEX, 5, scale, offset, texscale, minblend);
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H A D | explosion.h | 513 setlocalparamf("texgenS", SHPARAM_VERTEX, 2, 0.5f*s.x, 0.5f*s.y, 0.5f*s.z, 0.5f); in renderpart() 514 setlocalparamf("texgenT", SHPARAM_VERTEX, 3, 0.5f*t.x, 0.5f*t.y, 0.5f*t.z, 0.5f); in renderpart() 519 setlocalparamf("center", SHPARAM_VERTEX, 0, p->o.x, p->o.y, p->o.z); in renderpart() 520 setlocalparamf("animstate", SHPARAM_VERTEX, 1, size, psize, pmax, float(lastmillis)); in renderpart()
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H A D | renderva.cpp | 709 setlocalparamfv("texgenS", SHPARAM_VERTEX, 0, s); in renderblendbrush() 710 setlocalparamfv("texgenT", SHPARAM_VERTEX, 1, t); in renderblendbrush() 838 setlocalparamfv("depthscale", SHPARAM_VERTEX, 0, scales); in renderdepthobstacles() 839 setlocalparamfv("depthoffsets", SHPARAM_VERTEX, 1, offsets); in renderdepthobstacles() 1153 setenvparamf("camera", SHPARAM_VERTEX, 4, in changevbuf() 1422 setlocalparamfv("texgenS", SHPARAM_VERTEX, 0, sgen); in changetexgen() 1423 setlocalparamfv("texgenT", SHPARAM_VERTEX, 1, tgen); in changetexgen() 1424 … setlocalparamfv("orienttangent", SHPARAM_VERTEX, 2, orientation_tangent[slot.rotation][dim]); in changetexgen() 1871 setlocalparamfv("texgenS", SHPARAM_VERTEX, 0, s); in setupcaustics() 1872 setlocalparamfv("texgenT", SHPARAM_VERTEX, 1, t); in setupcaustics() [all …]
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H A D | rendergl.cpp | 874 flushenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane() 875 flushenvparamfv("fogplane", SHPARAM_VERTEX, 9, p.v); in setfogplane() 879 setenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane() 880 setenvparamfv("fogplane", SHPARAM_VERTEX, 9, p.v); in setfogplane() 895 flushenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane() 896 flushenvparamfv("fogplane", SHPARAM_VERTEX, 9, fogplane); in setfogplane() 900 setenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane() 901 setenvparamfv("fogplane", SHPARAM_VERTEX, 9, fogplane); in setfogplane()
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H A D | animmodel.h | 201 setenvparamf("lightscale", SHPARAM_VERTEX, 2, 0, 2, glow); in setshaderparams() 212 setenvparamf("lightscale", SHPARAM_VERTEX, 2, spec, minshade, glow); in setshaderparams() 215 …setenvparamf("millis", SHPARAM_VERTEX, 5, lastmillis/1000.0f, lastmillis/1000.0f, lastmillis/1000.… in setshaderparams() 216 …mapmax>0) setenvparamf("envmapscale", bumpmapped() ? SHPARAM_PIXEL : SHPARAM_VERTEX, 3, envmapmin-… in setshaderparams() 743 setenvparamf("direction", SHPARAM_VERTEX, 0, rdir.x, rdir.y, rdir.z); in render() 746 setenvparamf("camera", SHPARAM_VERTEX, 1, ocampos.x, ocampos.y, ocampos.z, 1); in render()
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H A D | water.cpp | 559 setenvparamf("camera", SHPARAM_VERTEX, 0, camera1->o.x, camera1->o.y, camera1->o.z); in renderwater() 560 …setenvparamf("millis", SHPARAM_VERTEX, 1, lastmillis/1000.0f, lastmillis/1000.0f, lastmillis/1000.… in renderwater() 633 … setlocalparamf("waterheight", SHPARAM_VERTEX, 7, fadeheight, fadeheight, fadeheight); in renderwater() 652 setlocalparamf("lightpos", SHPARAM_VERTEX, 2, lightpos.x, lightpos.y, lightpos.z); in renderwater()
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H A D | dynlight.cpp | 219 …setenvparamf(vertexparams[index], SHPARAM_VERTEX, 10+index, origin.x, origin.y, origin.z, scale/(1… in setdynlights()
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H A D | rendermodel.cpp | 512 … if(renderpath!=R_FIXEDFUNCTION) setenvparamf("shadowintensity", SHPARAM_VERTEX, 1, b.transparent); in renderbatchedmodel() 868 if(renderpath!=R_FIXEDFUNCTION) setenvparamf("shadowintensity", SHPARAM_VERTEX, 1, trans); in rendermodel()
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H A D | material.cpp | 628 … setenvparamf("camera", SHPARAM_VERTEX, 0, camera1->o.x, camera1->o.y, camera1->o.z); in rendermaterials() 742 … setenvparamf("camera", SHPARAM_VERTEX, 0, camera1->o.x, camera1->o.y, camera1->o.z); in rendermaterials()
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H A D | texture.h | 42 enum { SHPARAM_LOOKUP = 0, SHPARAM_VERTEX, SHPARAM_PIXEL, SHPARAM_UNIFORM }; enumerator
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H A D | shadowmap.cpp | 210 …if(renderpath!=R_FIXEDFUNCTION) setenvparamf("shadowmapbias", SHPARAM_VERTEX, 0, -shadowmapbias/fl… in dorender()
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H A D | renderparticles.cpp | 1141 …if(glaring) setenvparamf("colorscale", SHPARAM_VERTEX, 4, particleglare, particleglare, particlegl… in renderparticles() 1142 else setenvparamf("colorscale", SHPARAM_VERTEX, 4, 1, 1, 1, 1); in renderparticles()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.h | 5 enum { SHPARAM_LOOKUP = 0, SHPARAM_VERTEX, SHPARAM_PIXEL, SHPARAM_UNIFORM }; enumerator
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.h | 5 enum { SHPARAM_LOOKUP = 0, SHPARAM_VERTEX, SHPARAM_PIXEL, SHPARAM_UNIFORM }; enumerator
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