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Searched refs:SHPARAM_VERTEX (Results 1 – 15 of 15) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshader.cpp156 else formatstring(pname)("%s%d", param.type==SHPARAM_VERTEX ? "v" : "p", param.index); in linkglslprogram()
216 defformatstring(altname)("%s%d", type==SHPARAM_VERTEX ? "v" : "p", index); in allocglsluniformparam()
224 if(type==SHPARAM_VERTEX) s.extvertparams[index] = alt; in allocglsluniformparam()
250 if(type==SHPARAM_VERTEX) s.extvertparams[index] = s.numextparams; in allocglsluniformparam()
305 allocglsluniformparam(*this, SHPARAM_VERTEX, i); in allocenvparams()
465 if(l.type==SHPARAM_VERTEX) vertmask |= 1<<l.index; in setslotparams()
486 if(l.type==SHPARAM_VERTEX) in setslotparams()
1320 if(!cparam) cparam = findshaderparam(s, "glowcolor", SHPARAM_VERTEX, 0); in linkslotshader()
1405 if((type==SHPARAM_VERTEX || type==SHPARAM_PIXEL) && (n<0 || n>=MAXSHADERPARAMS)) in addshaderparam()
1537 setlocalparamfv("params", SHPARAM_VERTEX, 0, p.params.v); in renderpostfx()
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H A Ddepthfx.h152 … setenvparamf("depthfxview", SHPARAM_VERTEX, 6, 0.5f*depthfxtex.vieww, 0.5f*depthfxtex.viewh); in binddepthfxtex()
154 …setenvparamf("depthfxview", SHPARAM_VERTEX, 6, 0.5f*float(depthfxtex.vieww)/depthfxtex.texw, 0.5f*… in binddepthfxtex()
194 setlocalparamf("depthfxparams", SHPARAM_VERTEX, 5, scale, offset, texscale, minblend);
H A Dexplosion.h513 setlocalparamf("texgenS", SHPARAM_VERTEX, 2, 0.5f*s.x, 0.5f*s.y, 0.5f*s.z, 0.5f); in renderpart()
514 setlocalparamf("texgenT", SHPARAM_VERTEX, 3, 0.5f*t.x, 0.5f*t.y, 0.5f*t.z, 0.5f); in renderpart()
519 setlocalparamf("center", SHPARAM_VERTEX, 0, p->o.x, p->o.y, p->o.z); in renderpart()
520 setlocalparamf("animstate", SHPARAM_VERTEX, 1, size, psize, pmax, float(lastmillis)); in renderpart()
H A Drenderva.cpp709 setlocalparamfv("texgenS", SHPARAM_VERTEX, 0, s); in renderblendbrush()
710 setlocalparamfv("texgenT", SHPARAM_VERTEX, 1, t); in renderblendbrush()
838 setlocalparamfv("depthscale", SHPARAM_VERTEX, 0, scales); in renderdepthobstacles()
839 setlocalparamfv("depthoffsets", SHPARAM_VERTEX, 1, offsets); in renderdepthobstacles()
1153 setenvparamf("camera", SHPARAM_VERTEX, 4, in changevbuf()
1422 setlocalparamfv("texgenS", SHPARAM_VERTEX, 0, sgen); in changetexgen()
1423 setlocalparamfv("texgenT", SHPARAM_VERTEX, 1, tgen); in changetexgen()
1424 … setlocalparamfv("orienttangent", SHPARAM_VERTEX, 2, orientation_tangent[slot.rotation][dim]); in changetexgen()
1871 setlocalparamfv("texgenS", SHPARAM_VERTEX, 0, s); in setupcaustics()
1872 setlocalparamfv("texgenT", SHPARAM_VERTEX, 1, t); in setupcaustics()
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H A Drendergl.cpp874 flushenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane()
875 flushenvparamfv("fogplane", SHPARAM_VERTEX, 9, p.v); in setfogplane()
879 setenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane()
880 setenvparamfv("fogplane", SHPARAM_VERTEX, 9, p.v); in setfogplane()
895 flushenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane()
896 flushenvparamfv("fogplane", SHPARAM_VERTEX, 9, fogplane); in setfogplane()
900 setenvparamfv("fogselect", SHPARAM_VERTEX, 8, fogselect); in setfogplane()
901 setenvparamfv("fogplane", SHPARAM_VERTEX, 9, fogplane); in setfogplane()
H A Danimmodel.h201 setenvparamf("lightscale", SHPARAM_VERTEX, 2, 0, 2, glow); in setshaderparams()
212 setenvparamf("lightscale", SHPARAM_VERTEX, 2, spec, minshade, glow); in setshaderparams()
215 …setenvparamf("millis", SHPARAM_VERTEX, 5, lastmillis/1000.0f, lastmillis/1000.0f, lastmillis/1000.… in setshaderparams()
216 …mapmax>0) setenvparamf("envmapscale", bumpmapped() ? SHPARAM_PIXEL : SHPARAM_VERTEX, 3, envmapmin-… in setshaderparams()
743 setenvparamf("direction", SHPARAM_VERTEX, 0, rdir.x, rdir.y, rdir.z); in render()
746 setenvparamf("camera", SHPARAM_VERTEX, 1, ocampos.x, ocampos.y, ocampos.z, 1); in render()
H A Dwater.cpp559 setenvparamf("camera", SHPARAM_VERTEX, 0, camera1->o.x, camera1->o.y, camera1->o.z); in renderwater()
560 …setenvparamf("millis", SHPARAM_VERTEX, 1, lastmillis/1000.0f, lastmillis/1000.0f, lastmillis/1000.… in renderwater()
633 … setlocalparamf("waterheight", SHPARAM_VERTEX, 7, fadeheight, fadeheight, fadeheight); in renderwater()
652 setlocalparamf("lightpos", SHPARAM_VERTEX, 2, lightpos.x, lightpos.y, lightpos.z); in renderwater()
H A Ddynlight.cpp219 …setenvparamf(vertexparams[index], SHPARAM_VERTEX, 10+index, origin.x, origin.y, origin.z, scale/(1… in setdynlights()
H A Drendermodel.cpp512 … if(renderpath!=R_FIXEDFUNCTION) setenvparamf("shadowintensity", SHPARAM_VERTEX, 1, b.transparent); in renderbatchedmodel()
868 if(renderpath!=R_FIXEDFUNCTION) setenvparamf("shadowintensity", SHPARAM_VERTEX, 1, trans); in rendermodel()
H A Dmaterial.cpp628 … setenvparamf("camera", SHPARAM_VERTEX, 0, camera1->o.x, camera1->o.y, camera1->o.z); in rendermaterials()
742 … setenvparamf("camera", SHPARAM_VERTEX, 0, camera1->o.x, camera1->o.y, camera1->o.z); in rendermaterials()
H A Dtexture.h42 enum { SHPARAM_LOOKUP = 0, SHPARAM_VERTEX, SHPARAM_PIXEL, SHPARAM_UNIFORM }; enumerator
H A Dshadowmap.cpp210 …if(renderpath!=R_FIXEDFUNCTION) setenvparamf("shadowmapbias", SHPARAM_VERTEX, 0, -shadowmapbias/fl… in dorender()
H A Drenderparticles.cpp1141 …if(glaring) setenvparamf("colorscale", SHPARAM_VERTEX, 4, particleglare, particleglare, particlegl… in renderparticles()
1142 else setenvparamf("colorscale", SHPARAM_VERTEX, 4, 1, 1, 1, 1); in renderparticles()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.h5 enum { SHPARAM_LOOKUP = 0, SHPARAM_VERTEX, SHPARAM_PIXEL, SHPARAM_UNIFORM }; enumerator
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.h5 enum { SHPARAM_LOOKUP = 0, SHPARAM_VERTEX, SHPARAM_PIXEL, SHPARAM_UNIFORM }; enumerator