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Searched refs:SH_NODE_HOLDOUT (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_holdout.c47 sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0); in register_node_type_sh_holdout()
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/
H A DNOD_static_types.h75 DefNode(ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", H…
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_node.h992 #define SH_NODE_HOLDOUT 159 macro
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmaterial.c1796 bNode *holdout = nodeAddStaticNode(NULL, ntree, SH_NODE_HOLDOUT); in material_default_holdout_init()