Searched refs:SH_NODE_HOLDOUT (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/ |
H A D | node_shader_holdout.c | 47 sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0); in register_node_type_sh_holdout()
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/ |
H A D | NOD_static_types.h | 75 DefNode(ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", H…
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_node.h | 992 #define SH_NODE_HOLDOUT 159 macro
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | material.c | 1796 bNode *holdout = nodeAddStaticNode(NULL, ntree, SH_NODE_HOLDOUT); in material_default_holdout_init()
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