Searched refs:SH_NODE_UVMAP (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/ |
H A D | node_shader_uvmap.c | 58 sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0); in register_node_type_sh_uvmap()
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/ |
H A D | NOD_static_types.h | 124 DefNode(ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", U…
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_node.h | 1020 #define SH_NODE_UVMAP 187 macro
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/ |
H A D | BlenderStrokeRenderer.cpp | 396 bNode *input_uvmap = nodeAddStaticNode(NULL, ntree, SH_NODE_UVMAP); in GetStrokeShader()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | material.c | 1207 if (inode->typeinfo->nclass == NODE_CLASS_INPUT && inode->typeinfo->type == SH_NODE_UVMAP) { in nodetree_uv_node_recursive()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/ |
H A D | drawnode.c | 1322 case SH_NODE_UVMAP: in node_shader_set_butfunc()
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