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Searched refs:SH_NODE_UVMAP (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_uvmap.c58 sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0); in register_node_type_sh_uvmap()
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/
H A DNOD_static_types.h124 DefNode(ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", U…
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_node.h1020 #define SH_NODE_UVMAP 187 macro
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/
H A DBlenderStrokeRenderer.cpp396 bNode *input_uvmap = nodeAddStaticNode(NULL, ntree, SH_NODE_UVMAP); in GetStrokeShader()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmaterial.c1207 if (inode->typeinfo->nclass == NODE_CLASS_INPUT && inode->typeinfo->type == SH_NODE_UVMAP) { in nodetree_uv_node_recursive()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/
H A Ddrawnode.c1322 case SH_NODE_UVMAP: in node_shader_set_butfunc()