Searched refs:SH_PROTECTWATER (Results 1 – 8 of 8) sorted by relevance
198 SH_PROTECTWATER = 0x800, enumerator211 SH_ELEMENTAL = SH_PITY|SH_PROTECTFIRE|SH_PROTECTWATER,215 SH_BUBBLEWRAP = SH_PITY|SH_PROTECTWATER,
4957 {"SH_PROTECTWATER",SH_PROTECTWATER},
490 ….mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & SH_PROTECTWATER)) in P_DoSpecialStageStuff()
2041 && !(stplyr->powers[pw_shield] & SH_PROTECTWATER)) in ST_drawNiGHTSHUD()
1991 if (shieldtype & SH_PROTECTWATER) in P_SwitchShield()3070 …if (!(player->mo->eflags & MFE_UNDERWATER) || ((player->powers[pw_shield] & SH_PROTECTWATER) && !(… in P_DoBubbleBreath()12156 …s[pw_underwater] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER))) in P_PlayerThink()12169 …rs[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER))) in P_PlayerThink()
1669 if (player->powers[pw_shield] & SH_PROTECTWATER) in P_TouchSpecialThing()
3287 …((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER) && !(mobj->e… in P_MobjCheckWater()3299 if ((p->powers[pw_shield] & SH_PROTECTWATER) // Has water protection in P_MobjCheckWater()
4320 if (!(player->powers[pw_shield] & SH_PROTECTWATER) && !player->powers[pw_spacetime]) in P_ProcessSpecialSector()