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Searched refs:SH_PROTECTWATER (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h198 SH_PROTECTWATER = 0x800, enumerator
211 SH_ELEMENTAL = SH_PITY|SH_PROTECTFIRE|SH_PROTECTWATER,
215 SH_BUBBLEWRAP = SH_PITY|SH_PROTECTWATER,
H A Ddeh_tables.c4957 {"SH_PROTECTWATER",SH_PROTECTWATER},
H A Dp_tick.c490 ….mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & SH_PROTECTWATER)) in P_DoSpecialStageStuff()
H A Dst_stuff.c2041 && !(stplyr->powers[pw_shield] & SH_PROTECTWATER)) in ST_drawNiGHTSHUD()
H A Dp_user.c1991 if (shieldtype & SH_PROTECTWATER) in P_SwitchShield()
3070 …if (!(player->mo->eflags & MFE_UNDERWATER) || ((player->powers[pw_shield] & SH_PROTECTWATER) && !(… in P_DoBubbleBreath()
12156 …s[pw_underwater] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER))) in P_PlayerThink()
12169 …rs[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER))) in P_PlayerThink()
H A Dp_inter.c1669 if (player->powers[pw_shield] & SH_PROTECTWATER) in P_TouchSpecialThing()
H A Dp_mobj.c3287 …((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER) && !(mobj->e… in P_MobjCheckWater()
3299 if ((p->powers[pw_shield] & SH_PROTECTWATER) // Has water protection in P_MobjCheckWater()
H A Dp_spec.c4320 if (!(player->powers[pw_shield] & SH_PROTECTWATER) && !player->powers[pw_spacetime]) in P_ProcessSpecialSector()